Trizzy’s Creature Compendium #9: Ember Souls

Welcome to Trizzy’s Creature Compendium! I like to write about all the magical creatures I have made up in my lifetime. Though I wish I was, I am not a physical artist and thus I do not have pictures to add to these posts. Regardless, I hope these entries inspire fellow fantasy writers.


Ember souls

Basic information

Category: Magical creatures
Intelligence: Average
Power: Fire-based magic
Size: Above average

Serpents, birds, lions, scorpions; the ember souls appear in many shapes and sizes. Their bodies blaze like the sun with heat as intense as that within the planet itself. Though they are rarely seen among the human world, several have been sighted and have been considered the greatest horror in history.

A handful of brave souls however, have managed to tame these spirits and bend them to their will; placing them into metaphorical chains. This allows the master to control the beast.

Origin

Ember souls reside within the flame dimension, which is thought to be the resting place of the Divine Phoenix; who was one of the six deities that the gods summoned to bring life and order to the world.

The flame dimension is a parallel world of existence that can be entered through portals or through powerful magics. The realm is engulfed in flame and crimson clouds drift within a gloomy sky. It is warm and dark. Religious figures have established it as the equivalent of ‘hell’ in appearance.

Unlike the dimension that it mirrors, there are no recognizable landmarks to humans. This is because humans are not in tune with the energy of the flame dimension. Creatures native to this realm however, see and sense the world in a completely different way and can thus navigate it. Other creatures will likely become lost among the fires.

Appearances

Ember souls encompass the essence that is fire. When unchained, their appearances shift as their wills do. They can scatter their flames about in a cloud or collect it all into a dense collection of fire. They can also embody mystical creatures or animals from the human world. However, these beasts can only become what they can imagine perfectly within their mind.

When chained by a master, their wills become scattered. They become subject to the will and whim of their master. This also means that it is harder for the being to force its will in a certain direction. Therefore, many chained ember souls only embody one creature; commonly one chosen by the master or one that they existed within before being chained.

Ember souls are agender. They reproduce by evicting part of themselves and thus creating a new being out of their own flames. This also means that the new creature gains a soul and is thus different from its parent.

Generalized personality

The personality traits associated with ember souls are greatly different from those associated with humans or any being on the plane of existence that humanoids inhabit. The reason for this is that the creatures live in a completely different dimension. Within their world, other priorities exist than those of humanoids. Their behaviour reflects this.

What little can be said is that chained ember souls commonly are stimulated by their masters to display certain traits. This will essentially mold them to the liking of the one who controls them.

Likewise do their minds work in an altered fashion. Their method of communication is different and is therefore hard to grasp for humanoids. This can create great friction between the ember soul and the master. Additionally, the creatures do not thrive oon intelligence.

Society

Ember souls do not live in structures of any kind. They simply exist in their world. They often blend in as smoothly as glass would in water. Unexperienced persons would not know the difference between natural fire and an ember soul. The creatures are not strongly aware of a balance in power and status. They do however fight one another now and then; the end goal being to weaken the opponent so much that it burns itself out. Losing energy to maintain the fire of the ember souls means they could perish.

World involvement

Rarely are ember souls seen in the world of humans. They do not come by choice to the parallel world since it is unfamiliar and strange to them and it makes them feel unsafe. Though, a select few have chased humans through a portal to take revenge on them as the humans attempted to chain the beasts. The result was a rain of crimson embers. This has given the beasts a terrible reputation and they are believed to be extremely hostile.

Only the most powerful of humans can chain these beasts. What they do is exhaust the creatures until they nearly burn out and then nurture their fire with a flame they create themselves. In doing so, they create a fiery bind to the being. This then links the ember soul to the human until one of them passes.

Modern laws require that the chains that the masters create are passed on to other humans if the current master should pass. This is done through exceptionally powerful magic. The reason for this is to ensure the creatures will not destroy the world upon gaining their freedom.

Skills and abilities

As their name would explain, ember souls have power over fire. As they age and gain experience in life, they become more powerful in the use of their powers. The most ancient ember soul was thought to be the Divine Phoenix, who had enough power to lay entire planes of existence to waste. Yet whether this creature was truly an ember soul is still not confirmed. Its divine nature makes it hard to investigate.

Nevertheless, the powers these beings wield is feared and for good reason. Despite their fire-based nature, they are not weak to water or other natural elements. It is nearly impossible to harm one since they do not feel pain nor do they have a system that keeps them alive in the same way that humans do. This is why they have become formidable weapons and expensive luxuries. Due to their strangeness, many beings forget that they too are sentient. Nonetheless, some outlandish spells have managed to harm the beings.

Power spectrum

The method to defeating an ember soul lies in endurance. Only when exhausting one can it be defeated since it could burn itself out. Exceptional magic can perform this or exercising the creature excessively will also do the trick.

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Trizzy’s Creature Compendium #8: Crystal dragons

Welcome to Trizzy’s Creature Compendium! I like to write about all the magical creatures I have made up in my lifetime. Though I wish I was, I am not a physical artist and thus I do not have pictures to add to these posts. Regardless, I hope these entries inspire fellow fantasy writers.


Crystal dragons

Basic information

Category: Winged beasts
Intelligence: Positive
Power: Fire-breath, physical, magical
Size: Large

These winged beasts are traditionally known as crystal dragons but are commonly called dragons. They come in various colors and builds. Generally they are the rulers of the heavens and keep a grip on their domain upon wings of grand magnificence. Scholars write of their ancient existence and of the specimens that exerted change on the grandest of scales; scales as brilliant as those that coat the beings themselves. Though each of these creatures is unique in their own right, the various sub-races share general appearances, magical skills or personality traits.

Origin

No one can confirm the origin of the dragons within this world. Many wise persons have concluded that their origin is the continent itself. Few remains of the great beasts have been found on the islands surrounding the continent. Though the islands are barren, there is no evidence for or against this having been the landscape’s condition in ancient times.

Sub races

As of today, eight sub-races are known.

  • Amethyst
  • Calcite: blue
  • Calcite: orange
  • Diamond
  • Emerald
  • Onyx
  • Ruby
  • Sapphire

Each of the sub races is defined by their coloration and the gemstone that is located within their forehead. Though these gems were once thought to be natural crystals, they are organs that look likewise to gemstones; thus earning these dragons their names.

General appearances

These creatures are dragons in the traditional sense of the word. They are large lizards with wings. They have diamond-shaped heads with wide fangs that contain razor-sharp teeth. Large eyes of distinct colors sit at each side of the gem within their foreheads. A set of horns decorate the top of their heads; in-between which sits the first spike of a long row that trails down the neck, back and to the tail.

A long snake-like neck connects their noble heads to their shoulders. Slim bodies connect the shoulders and the extensive tail that is used for steering. A small fan or a collection of spikes sits at the end of their bodies to assist during flight. Four short but sturdy legs sit beneath the being. From them extend a set of claws. Elbows and knees are also surrounded by sharp spikes. Across their entire body are small plated scales.

From each shoulder extends a wing that, when fully spread and combined with the other wing, is larger than the dragon’s whole body. The wings are constructed from thin bone between which sit membranes of translucent colors. At the tip of each bone sits a small claw.

Appearances by sub race

Amethyst

Amethyst dragons are lilac in color. The membranes of their wings are usually a dark translucent violet. Their claws, horns and spikes are either an equal violet or are a pale white. Their eyes vary from silver to lilac to even sky blue. Amethysts are usually associated with characteristics such as love or pride.

Calcite: blue

Blue calcites are turquoise with a blue overhead. Their undersides and wings are commonly an icy blue or another variation of a pale and light blue hue. Horns and spikes can be a deeper blue but are usually white or grey. Claws are more commonly a darker blue color. The eyes can be silver, grey, white, blue or a shade of green that comes close to turquoise. The blue calcite is commonly associated with conservation and protection.

Calcite: orange

Orange calcite dragons are covered in golden scales, which has often made them very valuable prey to people. Their wings are a shade of yellow that is usually lighter than the dragon’s scales. Its horns, claws and other offensive attributes range from beige to a shade of yellow to very dark yellow. These golden beasts are associated with self-confidence and wisdom.

Diamond

The diamond dragon is as white as snow in all of its attributes. Its wings, claws, scales, spikes and horns all come in a shimmering white hue that is unblemished. Diamonds are also the most rare sub race due to their gentle and shy natures. This also reflects in the kindness and enlightenment that they represent. Their eyes, either white or silver, are prone to displaying these traits fully. Now and then, diamond dragons have been known to summon the might of the divine.

Emerald

Green like fields or forests, emeralds come in many shades of green. This makes it so that every emerald’s appearance varies and each of them are unique. Emeralds are usually a bit smaller and bulkier than the other dragons. They rely less on flight because they can easily camouflage themselves in the forest. Their affinity with the earth and land gave them the association with health, wellbeing, growth and wealth.

Onyx

Onyx dragons, as their name implies, are black. Their features are often accented with grey, such as in the wings. The eyes, contrary to the limits in body colors, can truly have any color. They can inherit an eye color from a parent or gain a color that no other dragon race holds. This can make onyxes quite unique. Additionally, onyxes are the only dragons that are internally and externally magic. Unlike diamonds who now and then gain the support of a divine being, onyxes can cast their own magic at will. This makes them quite formidable. Due to this, onyxes are seen as the embodiment of magic itself.

Ruby

Ruby dragons are generally considered to be the most beautiful dragons. Not only are their bodies in perfect proportion, they have the most refined features. Their scales, usually a variation of red-orange, tend to have an orange glow over them. Their wings tend to hold the color with which they glow. Claws, horns and spikes are usually a deep red. Though their eyes are red, they can hold an endless amount of kindness and grace within. Rubies are reflective of power and royalty because of these features.

Sapphire

Sapphires are a deep shade of blue that tends to reflect light with ease. They can be lightning blue, steel blue or any variation in-between. Their wings tend to hold the same color or a darker variation of it. Their horns, spikes and claws are equally so or they are slightly lighter. Greys are also an option. Their eyes come in many colors as well; silver, grey, white, pale blue, dark blue or even indigo. This dragoon is associated with courage.

Society

In nature, crystal dragons live in small bands called clans. The members of these bands can contain members from all sub races, though diamonds tend to be solitary creatures. The clan tens to contain a handful of adults ranging from six to ten and their hatchlings.

Dragons mate for life. Their choosing in a mate can take quite some time. This is partly due to the fact that dragons age slowly and can also become very old. Usually their first priority in life is not to find a mate but to achieve other goals. Should their mate die, however, a dragon will rarely find another unless out of necessity. This is highly unusual behaviour however. A pair of dragons tend to have but one nest that contains three to six eggs. The parents raise the hatchlings together and will remain in contact with them even after they have matured and have departed. Family bonds tend to be strong among dragon families, even if the members end up in different clans.

World involvement

Dragons are fairly pacifistic by nature however they have been involved in wars with mankind in the past. Nowadays though, the two species live in harmony within this world. Though not bonded by any kind of magic, some dragons have found strong friendships in humans and have created their own bonds through the power of the cyrstals they carry.

Skills and abilities

All dragons are able to breathe fire as they mature. Many are also skilled fighters; armed with powerful talons, jaws, claws and wings. Their scales are nearly impossible to pierce through with simple weapons.

As mentioned, diamond dragons can call forth the powers of the divine sporadically. Their sentiment for the world is different than that of other dragons so their use of the power is unorthodox. Onyxes can cast magic at varying levels.

Additionally, some dragons can learn specialized powers. For example, sapphires can learn to breathe ice. The specifics of these powers is highly unknown due to the scarcity of it.

Power spectrum

Statistically, the only creature that can defeat a dragon, is another dragon. In history, few humans or any other beings have been able to truly harm a dragon. Never has any other creature been able to kill a dragon.

Trizzy’s Creature Compendium #7: Deep-dwellers

Welcome to Trizzy’s Creature Compendium! I like to write about all the magical creatures I have made up in my lifetime. Though I wish I was, I am not a physical artist and thus I do not have pictures to add to these posts. Regardless, I hope these entries inspire fellow fantasy writers.


Deep-dwellers

Basic information

Category: Humanoids
Intelligence: Positive
Power: Physical, magical
Size: Average

Deep-dwellers are humanoid beings of the night that dwell in caves or forests. They live at night and have perfect vision in near-dark. They are lithe and can move silently and climb trees effectively. Their endurance is generally extensive; making it easy for them to run long distances. Even the children are expected to move fast and quietly. Though they are not evil, their primal natures and appearances gains them a negative reputation.

Origin

Deep-dwellers’ roots cross those of goldians and cowbras. Considered cousins in the evolutionary tree, these three races share many characteristics. All of these races are nomadic to a reasonable extent. What separates the races from one another is their physical characteristics, their preference of terrain, their societies and a handful of other cultural aspects.

Due to their close heritages, these races are known to now and then have an offspring of two races. These offspring are called wilders and are often left to survive on their own at a young age.

Appearances

Deep-dwellers are taller than average humans. They are thin-limbed but wide hips, torsos and feet. Their skins are dark blue but vary in hues. Hair colors range from black to brown to shades of blue. Their yellow eyes and fangs give them nearly cat-like features. Add to this their thin, white claws to create a feline human. Some deep-dwellers wear garments but only to subdue the cold. They do not believe in clothing or armor for other uses.

Generalized personality

Most deep-dwellers are introverts. Though they are fairly pacifistic, they are primal. Because of this, they will defend themselves or hunt down prey. Deep-dwellers are carnivores so they need to hunt to survive. They often do so in groups to optimize their strategy and chances.

Because of their preferred environments, deep-dwellers are in tune with nature. They understand flora and fauna. They are excellent trackers because of their love and understanding of their surroundings. They are highly perceptive and intuitive. Deep-dwellers are not family-oriented but they are still very nurturing towards children, which is also an affect of their love of nature. They will lash out to protect their young or the forest.

Some deep-dwellers enjoy artistic outlets such as music or imagery. Many deep-dwellers can not read or write. They do not find it useful. What matters to an average deep-dweller is obtaining inner peace and being content with the world as it is, no matter how good or evil it currently is.

Society

Deep-dwellers live in small groups of about five. They roam about with spouses and children, in groups of friends or groups of siblings who were sent away by their parents. In this formation, they move about; never staying too long in one place.

A pair will birth three or two young at a time. Young dwellers are raised by their parents, unless they are wilders. Wilders are often left to fend for themselves at a young age. Deep-dwellers will raise their true blood to adolescents, however. They will teach the necessities of survival such as hunting, tracking and hiding.

When the twins or triplets are considered of age by the parents, they leave their parents and rarely look back. From then on, they no longer consider one another to be family. The siblings sometimes travel together for a while. Deep-dwellers usually find a mate for life though this can differ depending on the personality of those involved. Often times, a mate of these siblings will join the small party until the pair eventually moves away on their own.

Aside from these arrangements, deep-dwellers rarely engage with other creatures. They are not necessarily hostile towards others but can be reluctant to be welcoming as well. The situation is highly defining.

World involvement

Few deep-dwellers are seen among domestic locations. They do not come near cities or other settlements. The reason that civilization is familiar with them is because travelers and rangers have seen them while in the forests. Yet, even this is a rare situation because they are excellent at hiding and sneaking. Because of this, some only believe them to be an urban myth or even to be an extinct race.

Skills and abilities

Because of their deep connection with nature, some deep-dwellers have developed druidic skills. Many deep-dwellers can use herbs to heal while others can use the power of nature directly to cure others. These powers are not commonly used for violence but they can be. A rare few of these druidic deep-dwellers have created connections with certain animals, making it possible for them to morph into these animals temporarily. All of these druids commonly use the powers of earth and water and sometimes air. They use their powers for self-defense, if anything.

Power spectrum

The difficulty with fighting a deep-dweller is that they are extremely quick. Non-druidic dwellers use their fangs and claws to defend themselves. Druidic dwellers can flee with ease when transforming into animals or they will use the environment around them to shape a defensive barrier of some sort.

However, deep-dwellers are fairly frail. For all their speed and magic, they can easily be injured when caught. They do not have sturdy skin nor do they enjoy armor. This means that a fight is practically over if an enemy can trap a deep-dweller.

Trizzy’s Creature Compendium #6: Duskfairies

Welcome to Trizzy’s Creature Compendium! I like to write about all the magical creatures I have made up in my lifetime. Though I wish I was, I am not a physical artist and thus I do not have pictures to add to these posts. Regardless, I hope these entries inspire fellow fantasy writers.

Duskfairies

Basic information

Category: Fairies
Intelligence: Positive
Power: Magic
Size: Small

Both powerful as allies and enemies, these interdimensional creatures roam a world of their own. Their objectives, often misunderstood or skewed, very strongly from those upon other planes of existence. Their dimension of origin, after all, has different dilemmas and conflicts. Thus, these creatures handle life in a completely different way.

Origin

Duskfairies evolved within their own realm to become a leading race among their own world. Their heritage is questionable. Scholars suspect that their former evolutions have vanished into the sands of time. The fairies themselves are not concerned with their lineage. They are not known to dwell on the past.

Appearances

Duskfairies vary in appearance to fairies of light. The wings, that seem to take resemblance to those of butterflies, are often of dark blues and violets with intervals of grey or silver. Their bodies are rather small and covered in short fur that is green, blue, turquoise or in rare instances a vivid orange. Rather than legs, these creatures have a slender tail reminiscent of fish or merfolk. Their hands and arms are considerably slender and small compared to the remainder of their body. Their arms are often colored in the same way as their bodies but there can be differences between body parts. The nails upon the thin fingers of these creatures are black. The heads, in contrast, are larger than expected. Their gleaming eyes are either red, yellow or gold. A rare few have irises of lime green color. They have short but sharp fangs in their otherwise human faces. Thick strands of hair—in every color imaginable—cascade from their heads; usually no further than their shoulders.

Because the fairies have both wings and tails, they are excellent flyers as well as swimmers. They use these limbs to swim easily or they use their tails to assist in flying.

Duskfairies are known for strange attire, an allure to shiny things or noteworthy headgear. Royalty of dusk carry crowns of grand magnificence; sparkling with countless jewels and metals. Some fairies are seen with necklaces or bracelets. Often these pieces of jewelry double as containers of magic.

Generalized personality

Duskfairies are skeptical of things that are not from their own world. Their existence on other planes is fairly recent and therefore they are still fairly hesitant and cautious. Within their own world, however, they are a lot more outgoing. They contain endless wisdom of many worlds and the inner workings of magic, too.

When interacting with a duskfairy, they can be perceived as rude or exceptionally straightforward. This however, is normal among their own culture. Despite this, their metaphors are strong. Often they seem cryptic, even when they do not intend to be. To them, their method of conveying a message is quite normal.

Generally, they are curious of their surroundings but are at the same time intelligent enough to understand that recklessness can cause harm. Fairies of dusk are rarely skilled at healing magic and therefore, caution is usually the best method.

Society

Fairies of dusk fall under the rule of a queen while within their own realm. Those who travel to other dimensions are often sent as emissaries, as messengers, as scholars or other matters of importance. In rare instances, a runaway can be encountered within other dimensions. Whether they ran from dusk or the world of dusk varies per fairy. Otherwise, they often have occupations of their own. Many of these occupations involve magic or are performed through the act of magic.

The societies of duskfairies are slow-moving. This is because the fairies of dusk age very slowly. They grow very old, if not immortal. Few ever die of old age.

Environment of origin

Duskfairies originated (and still greatly inhabit) the realm of dusk. This other plane often resembles other dimensions since they are closely linked. However, within this world, the dusk seems to prevail. Days do not pass and nights do not occur. The situation of dusk is endless. It has existed for as long as has been recorded among the inhabitants.

Additionally, many methods of magic or even certain spells work in one realm but not in the other. This is the same for the dusk realm. Within it, dusk magic is performed. Though this is a specific kind of magic, the fairies of the realm and several other magical creatures have learned to hone their skills and can apply the magical energy in many ways.

Skills and abilities

Over the millennia that they existed, these creatures managed to harbor their magic and twist it in such a way to allow portals to come into existence. These portals allow entrance to other planes and dimensions. The procedure requires particular combinations of magical energies as well as a lot of physical energy. The closer the current plane is to another, the easier it is to open a portal. If planes are far apart, it can be more difficult if not impossible to open a portal.

Duskfairies are also prone to magic. Few to no fairies exist who do not have an innate spark. There is no formal magical training within their societies. Fairies tend to have an instinct for the magic of dusk, after all. They understand it deeply and can thus use It with ease. Some dusk fairies that venture beyond the borders of their realms, learn to harbor the magic within other planes as well. This instance is rarer, however, since the fairies of dusk may not understand the other forms of magic as easily. They also do not believe in being taught.

Power spectrum

In ages past, a small scale war existed between the realm of dusk and an army of humans. Despite the fact that even many of these humans were skilled at magic, their abilities stood not a chance against the dusk, whose numbers were lower. Defeating the fairies of dusk within their own realm has thus been considered impossible, since their magic is so outstandingly powerful. They also seem outstandingly resilient. Magical defenses commonly shield the beings when in combat. However, an actual stab to the being’s heart will kill it quickly. Also cutting the wings will make it harder to move. However, some fairies will weave magic to help them move or they will perform summons. In doing this, they will open a portal to allow a creature of the dusk to cross to their current location or the creature of dusk transports through the portal. Often times, lions or wolves are summoned for the dusk fairies to use as modes of offense aas well as transportation when needed.

Trizzy’s Creature Compendium #5: SKB01

Welcome to Trizzy’s Creature Compendium! I like to write about all the magical creatures I have made up in my lifetime. Though I wish I was, I am not a physical artist and thus I do not have pictures to add to these posts. Regardless, I hope these entries inspire fellow fantasy writers. 


Skybeasts

Basic information

Category: Winged beasts
Intelligence: Positive
Power: Physical
Size: Large

For lack of a better name for the ferocious creatures, the settlers named them skybeasts; codenamed SKB01. Upon arrival on the new planet called Liberty, humanity faced this new foe who was unlike any creature they had left behind on the Earth. The beasts in turn, reacted to humans destroying their habitat. An endless struggle ensued between the highly advanced civilization and the native flying beasts.

Origin

Skybeasts are native to the planet of Liberty. Their planet has existed for millions of years longer than Earth. Their solar system has existed for much longer than the one surrounding the Sun. Unlike humans, the native beasts never sought to exploit the land. They lived in harmony with it. Meanwhile on Earth, humans had exhausted their own planet and sought refuge; finding a wormhole leading to Liberty. They arrived in masses; settling on the lush, green planet that reminded many of the tales of what Earth once was rumored to be.

The lineage of skybeasts goes back far. Their current species has existed for millions of years, making them highly skilled and wise. Not to mention their ability to manifest certain powers within their blood. Skybeasts have managed to evolve in such a way that cosmic radiation does not harm them.

Appearances

SKB01 is registered by the military as fast-moving airborne beasts that appear to most as a blur of color due to their speed. They are registered as being violent and dangerous. The military cautions anyone against approaching one.

However, skybeasts are much more than this. They have elongated bodies covered in scales of any color. Their wolf like heads have a handful of horns atop it; the amount varies per beast. Around their heads is a thick mane that covers only a portion of their long neck. Another assembly of ‘fluff’ is located at the base of their neck; where it connects to the shoulders. A portion of the shoulders, the chest and the ribs are protected by this fur. Around their haunches there is also a thick set of fur. On the ends of their long, slim tails is a plume that helps them steer their flight. Atop their neck, down their spine and along their tail is a line of hair that stands up and is equal in color to the mane and fur. Unlike would be assumed of the appearance, the hair is quite sturdy and rough.

The beasts have muscular legs that can bend any which way to allow them sturdy footing. At the ends of each foot are four toes; each ending in a large, thick talon. Another smaller toe sits at the back of their feet and can be used in combination with the others to grip things. The hind legs have five toes; all at the front. The soles of the hind feet are larger too; making it possible for the creatures to balance on their hind legs for a short amount of time. The hind legs also seem more muscular to help the creatures lift off into flight. Their wings, constructed from light bone and membrane, extend from within the collection of fur on the shoulders. Large as they are, the beasts can tuck the wings in against their sides; making them seem smaller than they truly are.

Every skybeast has its own distinct color pattern. Colors for their fur can be a mixture of colors. The remainder of the body is covered in either hard or soft scales. The soft scales cover areas where there are more muscles and more movement is required. The scales are usually darker near the beasts back and lighter near its belly. Wing colors also vary strongly. Their horns and talons can also have distinct colors. Their eyes can have any color. This variation in colors can make the beasts vibrant and makes each unique like a fingerprint or a snowflake.

Generalized personality

Skybeasts are considered violent and careless because humans have been involved in a long power struggle with them. The true nature of SKB01 has never been investigated by mankind.

In their own circles however, skybeasts are considered gentle. The only reason they attack humans is to protect their planet from the harm that humans are inflicting upon it. Never before did the beasts act so violently towards others species. Circumstance has however pushed them.

Skybeasts are, in truth, very caring and wise. They are patient and intelligent. Due to their long history on the planet, they are in tune with their environment. They have a deep understanding of their place in the world and in the cosmic background as a whole. They are generally humbled easily. Skybeasts value peace and kindness. They ultimately seek compassionate and wisdom.

Society

Skybeasts live among the trees with one another. The weather is fairly stable in general. The most severe conditions are wind and rain. Usually rain prolongs for a while, after which a multitude of sunny days occur. Climate is stable and thus the beasts are adapted to their environment. Their scales are resilient to water and they are skilled flyers even in windy conditions. Skybeasts often live with or near their families in clearings or forests.

Since skybeasts can become very old, they also age slowly. Young skybeasts are not only taught to fly and to forage for food but they receive more formal education, too. Since skybeasts are intelligent creatures, they speak their own language. The ‘words’ sound akin to whistling, humming and singing. The language itself, however, is highly alien and nearly impossible for humanity to learn. The pronunciation is not only tricky for humans, but there are rules in the language that are not familiar to any human culture.

When of age, skybeasts are not in a hurry to find companionship. Many of them can enjoy solitary conditions without trouble. It is normal for a young skybeast to venture away from home for long periods of time to fly about the world and learn of the planet before returning home or settling elsewhere.

Much like humans, skybeasts court one another and they may be polyamorous at times. They are however fiercely dedicated when they do find a friend or a mate. Though protective of their children, the beasts do not have any natural enemy aside from humans, at this point in time.

Many of the beasts who lived near the first human settlements were either chased away, killed or they fled of their own accord. Nowadays, the majority hides in the deep, uncharted wilderness for their own protection.

Skills and abilities

An unusual gene in the blood of the skybeasts make them resistant to cosmic radiation. The beasts also do not require oxygen, necessarily. Over time and through evolution, they not only became masters of the sky, but masters of the cosmic realm. Using the vacuum of space and their own acceleration into space, these beasts have learned to traverse through space at alarming speeds. Not only this, but they have learned to change mass and energy to become negative mass or negative energy. Using this, they can tear open small rifts in timespace and create wormholes. Using these wormholes, the creatures can traverse the entire universe and also any point in time. The only issue is that it takes time and trial and error before they open the desired wormhole.

Power spectrum

The skybeasts are a grand threat to humanity’s settlement. They are very fast; often too fast to be seen clearly by the naked eye. Their sharp physical weapons can tear open human flesh within an instant.

To counter the beasts and to even the field, the military has developed a device. Rather by chance, humanity discovered that the beasts feel harmed by a certain magnetic field and radio wave. The beasts will flee to avoid contact with the painful sensations. Humanity has placed these objects all over the settlement and equips their patrols with the devices when they move into the wilderness to protect them. The handheld devices of scouts takes a lot of energy, however. Therefore, they only use it when the beasts approach or attack. The city has massive storages of energy and can therefore supply the devices with power nonstop. This is the only defense that humanity has against the ferocious and yet intelligent monsters. Unbeknownst to them, their enemies were the ones who opened the wormhole to welcome them. Yet to the great despair of the creatures, they may have welcomed their own demise.

Trizzy’s Creature Compendium #4: Stormbirds

Welcome to Trizzy’s Creature Compendium! I like to write about all the magical creatures I have made up in my lifetime. Though I wish I was, I am not a physical artist and thus I do not have pictures to add to these posts. Regardless, I hope these entries inspire fellow fantasy writers. 


Stormbirds

Basic information

Category: Avion
Intelligence: Neutral
Power: Physical
Size: Large

Stormbirds cross the sky like luminous, floating clouds. Where they appear, rain may fall or lightning may strike. Thunder can roar and storms can rise. From their odd impact on nature—or rather the manipulation of water molecules in the air—comes their name. Stormbirds are revered and feared. Though they do not plunder or destroy entire villages, people fear angering the beings and provoking their intense wrath.

Origin

Stormbirds descended from a long line of magical birds. They share ancestry with other birds such as phoenixes and stonebirds. All three share their roots with one another. Their ancient ancestor was larger in size, due to a higher amount of oxygen in the air. When scattering across the world, the three new species of birds came into existence. The habitat and climates of these new species greatly impacted the manner in which they evolved, creating three specimen each able to use but one kind of magic rather than a multitude of magics like their ancestors. The birds shrunk in size, partially to accommodate the change in air conditions and to accommodate the pretty that was also slowly shrinking. Skilled hunters, the birds have refined their magic and use storms to hunt and defend themselves.

Appearances

Though considerably larger than most creatures in the world, these birds are smaller than their ancestors. Stormbirds roughly tower above horses. Specimens range from one and a half meters to almost two and a half. Their wingspans extend for a multitude of meters that is about five times their height. Males are generally larger than females.

The feathers of stormbirds are usually white, grey, pale blue or even yellow. Freshly-shed feathers will hold an electric charge to them that usually crackles across the stormbird’s body. The birds have large, straight beaks that are sharp and can pierce through hides of animals. Two large, sharp talons are skilled at both obtaining prey by swooping down and clasping them, as well as at tearing flesh from bones. The eyes of stormbirds are sharp and usually a bright, piercing blue.

Generalized personality

Both males and females are generally passive towards humans and other creatures. Stormbirds will not harm others unless provoked or unless they are hunting. When famine strikes, stormbirds will resort to attacking targets other than sheep, goats or boars. Generally speaking, stormbirds do not venture away from their territories. Many of their territories do not include human settlements and even if they do, the birds will usually leave humans be unless they feel threatened.

Females keep territories that can span a mountain and every valley around it. Males have no territory, until they settle with a female. Males usually venture from territory to territory until they meet a female that suits them. The female, if she accepts him too, will then share her territory with him. The two might attempt to increase their territory after their courtship in order to feed themselves and their upcoming young. In doing this, stormbirds can be vicious and relentless. This is often a cause of battle between two sets of mates or between two or three birds. When satisfied with the size of their territory, the birds will return to their more peaceful ways.

Society

Though solitary, stormbirds will mate for life. They do not live in flocks. After hatching, the young will stay with the parents for about half a year before they are sent on their way. The males then roam in search of a female. The females also roam and search for a territory of their own. Either they obtain desolate land or they fight another female for her territory. Some exceptionally powerful females will attempt to fight for a territory in possession of a domestic pair.

World involvement

Due to their solitary nature, these birds do not interact with many other creatures, including humans. A few champions seek to fight the beings, in which case they will defend themselves. Otherwise, humans leave t he creatures alone in order to remain safe. Even flyovers by the birds can make people shiver. The birds in turn, seem aware of humans and their intentions. Even as their settlements expand within their territories, they will not show offensive behavior. The chance exists that the birds will pick off domestic cattle.

Environment of origin

Stormbirds prefer mountains, especially those close to coats. They also settle in hills near coasts or in otherwise rocky regions where a lot of wind occurs. The creatures keep habitats according to their assumption of how much prey lives in their habitat. In that aspect, their instincts play a part.

Their have been attempts to domesticate stormbirds. The birds became highly offensive towards their captors however. The beings, often enraged with their situation, were reluctant to surrender. Any captured stormbirds often died of stress, of treatment as an attempt of corrective measures or as a result of the animal hurting itself somehow.

Power spectrum

Stormbirds are masters of using air to their advantage. They can condense the droplets in air quickly. They do this by cooling the edges of their feathers. This condenses the air around them and makes it essm like rain occurs. They can also manipulate air currents by cooling drafts in that way. They can also heat drafts by sending lightning across their bodies. Because lightning needs an outlet, this energy can be upheld while the bird is in the air without additional effort. By heating and cooling their surroundings, these birds can seemingly manipulate weather. The effects are on much smaller scales; giving the illusion of localized storms.

Battles between stormbirds can create clashes in heat and cold, causing thunder and lightning. In severe cases, these variations in air around them can create storms or even tornados. Few people dare to become involved when birds of the storms are engaged in battle. Few would survive their wrath and none would manage to hit these beings while in flight and in battle with another bird.

Any chance of killing a stormbird exists in waiting for it to exert itself and waiting for it to return to the earth. In doing so, the creature will discharge. Any lightning currents it had upon its body will quickly vanish unless the animal reinstates them. Using stealth to approach the exhausted bird would be advisable in order to have any chance.

Trizzy’s Creature Compendium #3: Rutala

Welcome to Trizzy’s Creature Compendium! I like to write about all the magical creatures I have made up in my lifetime. Though I wish I was, I am not a physical artist and thus I do not have pictures to add to these posts. Regardless, I hope these entries inspire fellow fantasy writers.


Rutala

Basic information

Category: Humanoid
Intelligence: Positive
Power: Charisma
Size: Average

A folk as fair as elves, rutala are highly charismatic and charming. Due to their inherent power to steal the life force of other creatures, they can stay eternally young. Some rutala are unwilling to perform the act and age in the same method as humans. Those who do participate in the act often seduce their targets to make their hearts yearn, which makes it easier to syphon it from them. In that way, rutala are the ultimate predators to any other humanoids.

Origin

Rutala are an old race who have inhabited the world for as long as modern history can record. They, like humans, evolved over countless years into what they are now. The origin of the powers that the rutala all naturally have, is still unknown. Scholars have not dared to study it—or have not survived their attempts and rutala are not concerned with this knowledge.

Rutala can have children with humans. The genes of rutala are usually recessive, meaning that most offspring are unable to use the powers that rutala have. A rare few however, do have these powers and most do not become aware of their hunger for life force until they are young adults, suggesting that the power does not develop fully until that age.

Appearances

Rutala are highly attractive to humans as well as to other rutala. They have adapted their body language to be alluring to their prey. Their charisma is natural; a trait related to their bloodline. They appear in a multitude of eye colors, hair colors and other physical features. Their figures are generally slim and they are very agile and fast. In their history, rutala used these physical abilities to hunt prey and force the life force out of them. In modern times, they use there physical appearance to allure instead.

Generalized personality

Rutala are extroverts and have a flair for the dramatic. They can make a scene unintentionally to draw attention to their very existence. Rutala seem very kind and warm-hearted, should one decide to ignore their ulterior motives. However, if they truly should love someone, they will take the utmost care to protect that person and to make sure they will not get hurt; even willing to relinquish their youth or hunger to grow old with this person. As parents, they are also highly fierce and protective and ensure excellent education for their offspring.

Besides their deceptions, rutala are curious and perceptive. They have brilliant smiles and can genuinely enjoy contact with people and groups. Rutala highly appreciate pretty things and will go out of their way to obtain it or appreciate it.

Society

Rutala used to live in small packs; usually a collection of relatives and their spouses. Upon the development of cities and other communities, rutala started to integrate into the world of humans. Their worlds and genes began to intermingle in doing so. Many humans are unaware of their existence, however. Not only are the unable to distinguish the two races, they lack knowledge of the other race’s entire existence.

Nowadays, many rutala have acquired positions in society that will provide them with plenty of interaction with other creature—they are herd animals after all—as well as plenty of targets for them to hunt. Some royal figures even carry the blood within them.

World involvement

For thousands of years, rutala did not engage with humans aside from hunting them. Rarely did humans survive such a hunt and the few that spoke of their encounter were often not believed because of the rarity of their news. Many humans blamed the wilds for missing persons. Due to this, the knowledge of rutala remained dim. As the ages progressed, the two worlds flowed more fluently into one. Most rutala, valuing riches, moved into the cities to acquire objects and life. They are nearly impossible to distinguish and have become masters at disguising their kills.

Environment of origin

During past ages, rutala resided in the woods; having tamed the whims of nature. They either roamed a set location, moved about nomadically or built a small base to which they always returned. Examples of such bases are caves or other shelters.

In these times, rutala hunted other beings too; creatures of the forests. These beings also carried life force but their energies have always been less appealing to rutala. Hunting these beats were usually out of necessity rather than a method to replenish life.

Power spectrum

Agile and fast, rutala are not only fearsome due to their powers to steal away life. They can harm or kill targets in other ways too and will not hesitate when they feel threatened. A stone heart and steel armor will shape the best defense against these creatures.

Trizzy’s Creature Compendium #2: Phoena and Kahimé

Welcome to Trizzy’s Creature Compendium! I like to write about all the magical creatures I have made up in my lifetime. Though I wish I was, I am not a physical artist and thus I do not have pictures to add to these posts. Regardless, I hope these entries inspire fellow fantasy writers.


Phoena and Kahimé

Basic information

Category: Legendary
Intelligence: Positive
Power: Magical, weaponry
Size: Average and large
Habitat: Lava cavern

Phoena and Kahimé are two beings who are bonded in more than heart and soul. Phoena, who is the true emperor of the land, is the embodiment of fire. He is a large, ancient phoenix who reigns embers. Kahimé is a human girl, who, through a link with Phoena, can use his magic. The two share a life force and even a location beyond spacetime where the two can converse over long distances. When one closes their eyes, they see the other. Not only fused in heart and soul, the two can even transcend their physical bodies and merge. The result of this is a fire-engulfed humanoid whose arms mirror the fiery wings of Phoena, with seven fiery tails trailing behind and even Phoena’s head and neck extended from Kahimé’s own head.

Status

Phoena functions as the true emperor of the kingdom, despite the existence of a king and queen. Kahimé is the princess of this kingdom as well as the link between Pheona and mankind.

Origin

In order to save her people, a young woman made a deal with the ancient phoenix called Phoena. He would no longer harm humanity, if in return a link would come into existence between mankind and himself. The young woman accepted his proposal. Her bravery and solution earned her the love and affection of the young king. The second child of this pair, the girl Kahimé, was the link that Phoena had envisioned. Only the girl’s mother and Phoena knew of the deal that had been made; leaving the girl to find her way alone in a turbulent household and a turbulent state of existence. Eventually, she became aware of Phoena and physically found her way to him; sheltering herself in his warm embrace.

Appearances

Phoena is an enormous phoenix with a wingspan that towers above average buildings. A red-hot beak and red-hot talons are the least of anyone’s worries. Embers rain from his majestic form while seven tails trail behind him. Phoena is a sun in every sky.

Kahimé is a fair young lass with light skin, eyes like embers and ash-colored hair. When using her fiery abilities, her hair turns from ash to a cascade of flame and her skin glows with the heat that dwells within her.

Otherwise, the two merge into a creature that has never been seen in the world before; making the pair of them legendary.

Personalities

Phoena, being the majestic and ancient creature he is, is wise and stubborn as he has held to his habits for countless years. Despite all of this, he has a strong heart and cares greatly for both Kahimé and the well-being of the kingdom over which he is the true emperor. When the young prince, who is also Kahimé’s brother attempts to take the crown after both their parents passed, Phoena and Kahimé protest against this. Phoena feels that he, as the true emperor is the one who ought to crown any successors.

Kahimé is a lass who always attempts to be kind, since that is something her mother is trying to make her learn. During her youth however, she uncommonly met others and remained sheltered by her family. Her bond with her brother was strong, until turbulent days struck and tore the family apart. Otherwise, Kahimé always struggled with her powers of fire since no one was willing or able to explain them to her. Due to fear of rejection, Kahimé tried to hide her fiery side. Only once did she display it to her brother through sheer luck and an accident.

The bond between Kahimé and Phoena is strong enough that the two share in emotions and are reluctant to leave each other’s side at any time. What one is passionate about, the other is too.

World involvement

Before the king and queen established their family, the bravest of the land tried to defeat the phoenix but never found success. The treaty between the queen and the phoenix solved the problem, even though the queen revealed nothing of it to her family. Often either regretful or unsure of her choice, the queen kept a distance between herself and her daughter; silently aware of the girl’s connection to the ancient phoenix.

Until a war changes the balance of the young kingdom and its position, Phoena remains in his mountain home; a cavern with lava floors where he slumbers; watching Kahimé through her own eyes and visiting her in her dreams. Eventually she comes to him and he rises from the pit of lava to meet her in his full glory.

Power spectrum

Both Phoena and Kahimé are immensely powerful on their own. The phoenix’s flight rains embers on those below. His form alone sends immense heat into the air around him; making persons in metal armor rather uncomfortable. He can use his wings and his tails to touch things to set them on fire or he uses his talons or claws to attack.

Kahimé was schooled in the art of swordsmanship as a girl. Often times, she will set fire to her sword and use it to slash at persons to burn them. She also casts fire with her hands and body. Her touch will harm persons in general, if she uses her fiery powers.

Combined, the two emphasize each other’s powers and work in perfect unison. Their touch melts objects and leaves the ground in ashes. A flick of the wings sends balls of fire forward and Kahimé’s sword becomes ever more dangerous; the flames of it slashing about of their own accord. As a merged being, the two can fly over armies and send down scorching heat, fireballs and Kahimé’s extended sword; causing destruction wherever they desire. The two have also been known to dive into crowds to set everything in their wake on fire; rising from their own ashes immediately after.

Few things, other than other magical deities can hurt either, let alone their combined might.

Trizzy’s Creature Compendium #1: Warrior Wolves

Welcome to Trizzy’s Creature Compendium! I like to write about all the magical creatures I have made up in my lifetime. Though I wish I was, I am not a physical artist and thus I do not have pictures to add to these posts. Regardless, I hope these entries inspire fellow fantasy writers.


Warrior Wolves

Basic information

Category: Humanoid shapeshifters
Intelligence: Positive
Power: Magical, physical
Size: Average
Habitat: Cities, foriests

Assisted by the power of the wind, water or fire, these beautiful, shapeshifting beings are a link between man and nature. This race takes on the form of either wolves or humans. One of their organs, often the eyes, the heart, a certain bone or a portion of the skin is replaced by a magical  gem-like substance, representative of their sub race.

Sub races

Among Warrior Wolves, there are three sub races:

  • Water Wolves: creatures who bend water and use it to their defense or for healing purposes.
  • Wind wolves: creatures who push wind in order to create protective weaves or to enhance their running speed or jumping height.
  • Ember wolves: creatures who are able to heat oxygen in the air to set it or objects aflame.

After the end of the war of a thousand years prior, these three races remained. Before it, four others existed; wolves controlling earth, wolves controlling ice, wolves controlling lightning and wolves controlling sound. All of these were killed during the war.

Origin

During a time—approximately a millennium before the ‘now’ of the story where these creatures are featured—a woman obtained enormous powers. These powers allowed her to bend the laws of physics and nature. Using powers of earth, alchemy and water, she created the bodies of wolves. Using the power of spirit, she drew souls from a sacred realm that would inhabit the bodies of her creations. Of the seven races created, but three survive.

Legends also mention that this powerful woman shattered one of the three moons to use its shards to create these wolves. The world where these animals exists, does indeed only have two moons left. Whether once a third existed and it was shattered, is but a legend and remains to be proven.

Appearances

These humanoid beasts are the holders of two forms; a human and a wolf. As a beast, the creatures are covered in a rough coat resembling the hair upon their heads when in human form. The creatures are commonly the same size as ‘natural’ wolves or a little larger. The eyes of these beings are equal when in wolf form or human form. As humans, these people are known to be graceful and quite beautiful. The agility of their wolf side remains when they become humans. Some Warrior Wolves use emblems or jewelry, even while in human form. Other features of clothing are transformed through alchemy and blended into the elements coat or bones.

Generalized personality

Of course, each Warrior Wolf is a specimen of its own, though there are some shared traits among the race and sub races. The majority of the race is loyal in nature. They also have very devoted minds when needed; if something catches their attention, they rarely stray from this point. Warriors are generally brave and have a fighting spirit; whether for ethical means or less ethical means.

The Water Wolves are generally gentler in nature than the other races. They can be very nurturing to others and the world around them. They generally have an attraction towards ‘pretty’ things as well. Structure makes sense to them, because the movement of water is also in accordance with patterns and the construction and arrangement of certain molecules.

Wind Wolves are usually grand leaders. They can easily weave their wind to create grand displays or even whistling sounds. They enjoy travel and the traversal of land and experiences. They tend to be protective of those around them.

Ember Warriors are understandably fierce but can also be very calm, warm company. They are very genuine when devoted to others or to causes. Ember Wolves are also highly independent; neither minding to be alone nor having difficulty with it. Regardless of this, they also value likeminded creatures.

Society

Each sub race of Warrior Wolves is under the leadership of a king or queen who also acts as an alpha of a pack. Kingship means that a certain Warrior Wolf is the ruler of an entire sub race. Mere alpha status means that a certain Warrior Wolf can lead a collection of others; perhaps a military operation in a city or a rogue band. The position of these animals is highly regarded among their own race.

The kingship or alpha status is usually passed on to the young of a former ruler. Retirement is uncommon among Warriors and therefore, only death undoes them of their status. Usually in collaboration with family members, a new king, queen or alpha is chosen.

Warrior Wolves are keen on family and will usually choose mates when they are young adults. As they are fiercely loyal, Warrior Wolves usually stay with this mate for the rest of their life. Quite often, wolves from sub races mingle; creating genetically diverse offspring.

World involvement

As these beasts were created by the sheer will and magic of one single person, they are considered unnatural in nature. Regardless of this, they have integrated into the mechanics of the world. Though they were originally created as a military force, the animals have obtained free will through the generations and after the death of their creator. Many have joined military operations; packs have their own factions in the military. Some are scouts or spies while many are soldiers, too.

Others have taken up occupations or prefer their wilder sides and reside near the woods. Medical practices are also likely for this race; especially among Water Wolves. Using their water powers, these beings can manipulate the portion of a person’s blood that is liquid and so can stop bleeding temporarily. This makes these animals reliable nurses and doctors.

Not all wolves choose alignments of good, however. Many small bands of rogue wolves hunt and steal to earn a living. Mercenary work attracts a select few as well yet many of the Warrior Wolves remember stories of their ancestors and would rather devote themselves to honest work.

Environment of origin

These wolves are descendants of beings created from nothing, whose souls were stolen from a sacred realm. Therefore, they do not truly have a location of origin. What can be stated is that their souls originated in the Spirit Realm (or; the Realm) and that their bodies were created in a castle in the center of the world (in Imbiria, Cavant).

Power Spectrum

Warrior Wolves are considered powerful; by both fighters and commoners. They are spoken of in legends and stories. Because these beings are skilled as wolves, as magic users and as coordinators with other Warriors, they are fearsome foes. Few common soldiers even dare to face one alone, let alone a pair. Many of the wolves use their magic to enhance their physical power or use it for ranged attacks, making them skilled both in close combat or ranged combat. Additionally, these wolves have the minds of humans, the muscles of wolves as well as the senses of wolves; giving them grand advantages in nearly any field.

Magic-canceling items are the only thing that can truly threaten a Warrior Wolf since it can pierce through their magical weaves and hurt them. Aside from these, strategy and luck can be used to gain a distraction.