Trizzy’s Creature Compendium #5: SKB01

Welcome to Trizzy’s Creature Compendium! I like to write about all the magical creatures I have made up in my lifetime. Though I wish I was, I am not a physical artist and thus I do not have pictures to add to these posts. Regardless, I hope these entries inspire fellow fantasy writers. 


Skybeasts

Basic information

Category: Winged beasts
Intelligence: Positive
Power: Physical
Size: Large

For lack of a better name for the ferocious creatures, the settlers named them skybeasts; codenamed SKB01. Upon arrival on the new planet called Liberty, humanity faced this new foe who was unlike any creature they had left behind on the Earth. The beasts in turn, reacted to humans destroying their habitat. An endless struggle ensued between the highly advanced civilization and the native flying beasts.

Origin

Skybeasts are native to the planet of Liberty. Their planet has existed for millions of years longer than Earth. Their solar system has existed for much longer than the one surrounding the Sun. Unlike humans, the native beasts never sought to exploit the land. They lived in harmony with it. Meanwhile on Earth, humans had exhausted their own planet and sought refuge; finding a wormhole leading to Liberty. They arrived in masses; settling on the lush, green planet that reminded many of the tales of what Earth once was rumored to be.

The lineage of skybeasts goes back far. Their current species has existed for millions of years, making them highly skilled and wise. Not to mention their ability to manifest certain powers within their blood. Skybeasts have managed to evolve in such a way that cosmic radiation does not harm them.

Appearances

SKB01 is registered by the military as fast-moving airborne beasts that appear to most as a blur of color due to their speed. They are registered as being violent and dangerous. The military cautions anyone against approaching one.

However, skybeasts are much more than this. They have elongated bodies covered in scales of any color. Their wolf like heads have a handful of horns atop it; the amount varies per beast. Around their heads is a thick mane that covers only a portion of their long neck. Another assembly of ‘fluff’ is located at the base of their neck; where it connects to the shoulders. A portion of the shoulders, the chest and the ribs are protected by this fur. Around their haunches there is also a thick set of fur. On the ends of their long, slim tails is a plume that helps them steer their flight. Atop their neck, down their spine and along their tail is a line of hair that stands up and is equal in color to the mane and fur. Unlike would be assumed of the appearance, the hair is quite sturdy and rough.

The beasts have muscular legs that can bend any which way to allow them sturdy footing. At the ends of each foot are four toes; each ending in a large, thick talon. Another smaller toe sits at the back of their feet and can be used in combination with the others to grip things. The hind legs have five toes; all at the front. The soles of the hind feet are larger too; making it possible for the creatures to balance on their hind legs for a short amount of time. The hind legs also seem more muscular to help the creatures lift off into flight. Their wings, constructed from light bone and membrane, extend from within the collection of fur on the shoulders. Large as they are, the beasts can tuck the wings in against their sides; making them seem smaller than they truly are.

Every skybeast has its own distinct color pattern. Colors for their fur can be a mixture of colors. The remainder of the body is covered in either hard or soft scales. The soft scales cover areas where there are more muscles and more movement is required. The scales are usually darker near the beasts back and lighter near its belly. Wing colors also vary strongly. Their horns and talons can also have distinct colors. Their eyes can have any color. This variation in colors can make the beasts vibrant and makes each unique like a fingerprint or a snowflake.

Generalized personality

Skybeasts are considered violent and careless because humans have been involved in a long power struggle with them. The true nature of SKB01 has never been investigated by mankind.

In their own circles however, skybeasts are considered gentle. The only reason they attack humans is to protect their planet from the harm that humans are inflicting upon it. Never before did the beasts act so violently towards others species. Circumstance has however pushed them.

Skybeasts are, in truth, very caring and wise. They are patient and intelligent. Due to their long history on the planet, they are in tune with their environment. They have a deep understanding of their place in the world and in the cosmic background as a whole. They are generally humbled easily. Skybeasts value peace and kindness. They ultimately seek compassionate and wisdom.

Society

Skybeasts live among the trees with one another. The weather is fairly stable in general. The most severe conditions are wind and rain. Usually rain prolongs for a while, after which a multitude of sunny days occur. Climate is stable and thus the beasts are adapted to their environment. Their scales are resilient to water and they are skilled flyers even in windy conditions. Skybeasts often live with or near their families in clearings or forests.

Since skybeasts can become very old, they also age slowly. Young skybeasts are not only taught to fly and to forage for food but they receive more formal education, too. Since skybeasts are intelligent creatures, they speak their own language. The ‘words’ sound akin to whistling, humming and singing. The language itself, however, is highly alien and nearly impossible for humanity to learn. The pronunciation is not only tricky for humans, but there are rules in the language that are not familiar to any human culture.

When of age, skybeasts are not in a hurry to find companionship. Many of them can enjoy solitary conditions without trouble. It is normal for a young skybeast to venture away from home for long periods of time to fly about the world and learn of the planet before returning home or settling elsewhere.

Much like humans, skybeasts court one another and they may be polyamorous at times. They are however fiercely dedicated when they do find a friend or a mate. Though protective of their children, the beasts do not have any natural enemy aside from humans, at this point in time.

Many of the beasts who lived near the first human settlements were either chased away, killed or they fled of their own accord. Nowadays, the majority hides in the deep, uncharted wilderness for their own protection.

Skills and abilities

An unusual gene in the blood of the skybeasts make them resistant to cosmic radiation. The beasts also do not require oxygen, necessarily. Over time and through evolution, they not only became masters of the sky, but masters of the cosmic realm. Using the vacuum of space and their own acceleration into space, these beasts have learned to traverse through space at alarming speeds. Not only this, but they have learned to change mass and energy to become negative mass or negative energy. Using this, they can tear open small rifts in timespace and create wormholes. Using these wormholes, the creatures can traverse the entire universe and also any point in time. The only issue is that it takes time and trial and error before they open the desired wormhole.

Power spectrum

The skybeasts are a grand threat to humanity’s settlement. They are very fast; often too fast to be seen clearly by the naked eye. Their sharp physical weapons can tear open human flesh within an instant.

To counter the beasts and to even the field, the military has developed a device. Rather by chance, humanity discovered that the beasts feel harmed by a certain magnetic field and radio wave. The beasts will flee to avoid contact with the painful sensations. Humanity has placed these objects all over the settlement and equips their patrols with the devices when they move into the wilderness to protect them. The handheld devices of scouts takes a lot of energy, however. Therefore, they only use it when the beasts approach or attack. The city has massive storages of energy and can therefore supply the devices with power nonstop. This is the only defense that humanity has against the ferocious and yet intelligent monsters. Unbeknownst to them, their enemies were the ones who opened the wormhole to welcome them. Yet to the great despair of the creatures, they may have welcomed their own demise.

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Contemplating a Book 0

Cover-nivitera´s promiseFor years now, just over two (it feels more like five) I have been working on my main project called Nivitera’s Promise; a project that will eventually span four different books. The story was large to begin with, but actually writing it made me realize that one novel would not be enough to encompass its entirety. So instead, I have decided to split the story into four parts. The reason for the number four is that the whole world of Nivitera’s Promise consists of divisions in quarters. This is because there are four gods who control everything, too.

However, I spent today, the second day of my 24th year, contemplating something. What if I wrote a book 0? It seems to be a popular thing in fantasy writing. Many authors write a book 0 before or after their series to explain further things or give information about characters who are featured in their series.

The reason why I want to write a book 0 is to fully exploit my own ideas of the age that past half a millennium ago. There was a large-scale change in the world at that time. It would be interesting to write that out in the form of a (short(er)) book. This would push me to fully indulge in the idea of the past and I will have to point out all of the details very specifically.

The one problem I have however, is that the past event is a very long story on its own. Otherwise, I would love to write it in its entirety. For now, I am considering writing parts of it in ‘book style’ for the above mentioned reasons.

A brief summary

Five hundred years ago, the land of Cavant had not been established. The center of the mainland consisted of independent cities. A young woman who attained magic beyond the limitations of any other human or beast, brought together the majority of this land. In her company, she had Warrior Wolves. It is rumored that she shattered one of the moons to create these ferocious beasts. Combined with other sources of magic and the woman’s ability to fuse souls to matter, they were the fighting force of her reign.

Using her minions and her own magic, she set out from her home city to bring together the cities and establishing the nation of Cavant. Soon after, she crowned herself empress of the nation. Due to her ruthless way and the looming danger of her magic, the surrounding nations soon started to fight back when their borders touched those of the new country. This throws the world into a world war where Cavant attempts to fight two fronts.

Due to that, the newly attained throne was lost to the queen. A handful of powerful magicians and warriors managed to overthrow her within her own fortress; forcing her to execute an action as a last resort. In order to keep her motives alive, she cast away her own shadow using a light and dark gem. She wove her shadow into a physical entity and drew a spirit from beyond the physical world to inherit the newly formed body of darkness. She presented to him her most powerful artifact and tasked him with finding her when next she would reincarnate. Shortly after this, the armies beyond the castle walls found their way to her and ended her life.

Now, half a millennium later, this shadow still roams; seeking desperately for any sign of the reincarnated soul of the fallen queen; the part of him from which he hails. Desperately does he attempt to reconnect with her so to feel whole again and to make her wishes true.

Contemplations

Though I have that basic outline, I still have a few points to work out. The process by which she conquered the world and grew powerful is one. I have a vague idea of how she obtained the magic that she did but it could still use some revamping and tweaking. Finally, I need to expand on the reason for her desire for power and territory. I have a basic idea; anger at the world and the gods and conquering the world could grant her more power so she might challenge even the gods. Perhaps…

Regardless, I really enjoy thinking about the story and the history within the world. Often times while I was writing Nivitera’s Promise itself, I made references to the past. I explained modern culture through subtle dialogue or such that was a result of the past.

Additionally, if I write this story, I would mainly keep it in my large concentration of documents. I can use it as a reference guide for myself. If ever I finish Nivitera’s Promise itself and manage to publish it and it becomes somewhat popular, then I will also rewrite book 0 so the fans can continue to enjoy the world of Arroyina. I’d do it for them.

May destiny be kind to you.

Trizzy’s Creature Compendium #4: Stormbirds

Welcome to Trizzy’s Creature Compendium! I like to write about all the magical creatures I have made up in my lifetime. Though I wish I was, I am not a physical artist and thus I do not have pictures to add to these posts. Regardless, I hope these entries inspire fellow fantasy writers. 


Stormbirds

Basic information

Category: Avion
Intelligence: Neutral
Power: Physical
Size: Large

Stormbirds cross the sky like luminous, floating clouds. Where they appear, rain may fall or lightning may strike. Thunder can roar and storms can rise. From their odd impact on nature—or rather the manipulation of water molecules in the air—comes their name. Stormbirds are revered and feared. Though they do not plunder or destroy entire villages, people fear angering the beings and provoking their intense wrath.

Origin

Stormbirds descended from a long line of magical birds. They share ancestry with other birds such as phoenixes and stonebirds. All three share their roots with one another. Their ancient ancestor was larger in size, due to a higher amount of oxygen in the air. When scattering across the world, the three new species of birds came into existence. The habitat and climates of these new species greatly impacted the manner in which they evolved, creating three specimen each able to use but one kind of magic rather than a multitude of magics like their ancestors. The birds shrunk in size, partially to accommodate the change in air conditions and to accommodate the pretty that was also slowly shrinking. Skilled hunters, the birds have refined their magic and use storms to hunt and defend themselves.

Appearances

Though considerably larger than most creatures in the world, these birds are smaller than their ancestors. Stormbirds roughly tower above horses. Specimens range from one and a half meters to almost two and a half. Their wingspans extend for a multitude of meters that is about five times their height. Males are generally larger than females.

The feathers of stormbirds are usually white, grey, pale blue or even yellow. Freshly-shed feathers will hold an electric charge to them that usually crackles across the stormbird’s body. The birds have large, straight beaks that are sharp and can pierce through hides of animals. Two large, sharp talons are skilled at both obtaining prey by swooping down and clasping them, as well as at tearing flesh from bones. The eyes of stormbirds are sharp and usually a bright, piercing blue.

Generalized personality

Both males and females are generally passive towards humans and other creatures. Stormbirds will not harm others unless provoked or unless they are hunting. When famine strikes, stormbirds will resort to attacking targets other than sheep, goats or boars. Generally speaking, stormbirds do not venture away from their territories. Many of their territories do not include human settlements and even if they do, the birds will usually leave humans be unless they feel threatened.

Females keep territories that can span a mountain and every valley around it. Males have no territory, until they settle with a female. Males usually venture from territory to territory until they meet a female that suits them. The female, if she accepts him too, will then share her territory with him. The two might attempt to increase their territory after their courtship in order to feed themselves and their upcoming young. In doing this, stormbirds can be vicious and relentless. This is often a cause of battle between two sets of mates or between two or three birds. When satisfied with the size of their territory, the birds will return to their more peaceful ways.

Society

Though solitary, stormbirds will mate for life. They do not live in flocks. After hatching, the young will stay with the parents for about half a year before they are sent on their way. The males then roam in search of a female. The females also roam and search for a territory of their own. Either they obtain desolate land or they fight another female for her territory. Some exceptionally powerful females will attempt to fight for a territory in possession of a domestic pair.

World involvement

Due to their solitary nature, these birds do not interact with many other creatures, including humans. A few champions seek to fight the beings, in which case they will defend themselves. Otherwise, humans leave t he creatures alone in order to remain safe. Even flyovers by the birds can make people shiver. The birds in turn, seem aware of humans and their intentions. Even as their settlements expand within their territories, they will not show offensive behavior. The chance exists that the birds will pick off domestic cattle.

Environment of origin

Stormbirds prefer mountains, especially those close to coats. They also settle in hills near coasts or in otherwise rocky regions where a lot of wind occurs. The creatures keep habitats according to their assumption of how much prey lives in their habitat. In that aspect, their instincts play a part.

Their have been attempts to domesticate stormbirds. The birds became highly offensive towards their captors however. The beings, often enraged with their situation, were reluctant to surrender. Any captured stormbirds often died of stress, of treatment as an attempt of corrective measures or as a result of the animal hurting itself somehow.

Power spectrum

Stormbirds are masters of using air to their advantage. They can condense the droplets in air quickly. They do this by cooling the edges of their feathers. This condenses the air around them and makes it essm like rain occurs. They can also manipulate air currents by cooling drafts in that way. They can also heat drafts by sending lightning across their bodies. Because lightning needs an outlet, this energy can be upheld while the bird is in the air without additional effort. By heating and cooling their surroundings, these birds can seemingly manipulate weather. The effects are on much smaller scales; giving the illusion of localized storms.

Battles between stormbirds can create clashes in heat and cold, causing thunder and lightning. In severe cases, these variations in air around them can create storms or even tornados. Few people dare to become involved when birds of the storms are engaged in battle. Few would survive their wrath and none would manage to hit these beings while in flight and in battle with another bird.

Any chance of killing a stormbird exists in waiting for it to exert itself and waiting for it to return to the earth. In doing so, the creature will discharge. Any lightning currents it had upon its body will quickly vanish unless the animal reinstates them. Using stealth to approach the exhausted bird would be advisable in order to have any chance.

8 Things Non-Writers Don’t Understand

“Writing is a weird hobby.”

Tristin R. F. Worth (2017)

Let’s start by saying that I am not super popular. Sure I get along with other people and I’d like to think I am very friendly and helpful but I do not let people beyond arm’s length often. Because of this, I only have three very good friends in real life. Online I have a few more. What these select few all know about me is my love of cats and my love of a strange activity known as writing.

Writing is a strange and tedious hobby. For those of you who are familiar with the act, you might understand. It is a battle with yourself, your creativity and with your characters. Writing is hard work and sometimes I just don’t want to do it. Often times I can’t even come up with words to describe the color blue. Sometimes my characters just make decisions of their own. They can be stubborn little trolls.

Much of what writing is does not make sense to those who don’t take on the challenge. Here are 8 things non-writers don’t understand.

  1. Writing is hard work

When you sit yourself down at your computer (or notebook, I did that back when) the words don’t always flow. Sometimes you have to force them onto the page; delving into the deepest part of your soul to find any. Even then, they might sound nonsensical, crude or inappropriate. The act of writing is hard. Good writing is even harder.

  1. Wanting to write and not wanting to write

If this was Instragram, I would add a #struggle here. There truly can be an internal war between wanting to write and not wanting to write. Despite the tediousness of it all, writing can be very fun and pleasant to do. At the same time, it can be terrifying and a grand challenge. Sometimes stories end up in a corner and we have to get ourselves out. Perhaps we have a difficult piece of dialogue to write and it is not our strong suit (I am terrified of dialogue) or there is an epic plot twist coming that you don’t want to mess up.

  1. Writing is continuous

Even while away from the keyboard, the stories I am working on revolve around in my head in a nonstop motion. New plots and character traits spring up often that I  note down to put into my story along the way. I imagine scenes that have passed, scenes yet to come and scenes I could touch up in certain way. They are vividly in my mind and are on constant replay like a movie. Though I am not always consciously concerned with the stories, they are always looming. I never forget abouot them and so the process of expanding these stories is continuous.

  1. The ups and downs in self confidence

I dearly hope I am not the only one subject to this. Some days I have a lot of confidence (in my writing, that is) and feel like I can do fine and can write fairly well. Other days, I want to throw it all away and quit forever. This is not an exaggeration. Whether this comes from comparing myself to authors out there or whether it is a result of days when I just don’t know how to even make a simple sentence, I can’t say. All I can say is it is common for me to love my writing one day and hate it right after.

  1. Those lovely words

Most writers have phases during which certain words are just so damn lovely to them. For a long time, I was a fan of the word ‘pedantic’ and much further back, I stuck the word ‘semi’ in front of everything I said to give it a hint of ambiguity. Words are, after all, an art and knowing more of those words and practicing the integration of them into sentences can really help as a writing exercise. As of late however, I am not sure what my current favorite word is.

  1. Writing alien characters

I do not mean actual space aliens, though they could fall into this category. What I mean is that it canbe very difficult to write characters who are so different from yourself. Not only do characters need personality traits, they also need motivations, a voice, values, a goal and many other assets. I personally find it very difficult to write characters who have highly different values than I have; especially if they conflict with my own. My example is Kyar; a young woman who loves the prospect of marriage and children. A prospect like that makes me shiver, at the very least.

  1. Pools of knowledge

Writers try to tap into countless pools of knowledge to try to make their stories believable. For example, my Google search history contains countless search terms about how fast someone would die from an arrow hitting certain parts of the body, whether blood can boil and whether helium can be exploded through the application of heat or fire. I also googled ‘shades of red’ or ‘shades of blue’ to see a list of those colors and an image of what that particular color was to better describe things.

  1. Despite it all, it is still an amazing thing to engage in

The tedium, the internal wars, the complications in the stories, the lack of skill and much other things do not hold me and many others back. Despite all of the difficulties, writing is such a treasure. Every creation is unique. Every writer has a voice all its own. No one can write the scenes in the same way that another person can. The hobby is popular, yet it remains so unique. Besides, if people gave up, I would not be able to lose myself in worlds beyond our own when reading books. They are humble gifts to the world.

May destiny be kind to you.

Trizzy’s Creature Compendium #3: Rutala

Welcome to Trizzy’s Creature Compendium! I like to write about all the magical creatures I have made up in my lifetime. Though I wish I was, I am not a physical artist and thus I do not have pictures to add to these posts. Regardless, I hope these entries inspire fellow fantasy writers.


Rutala

Basic information

Category: Humanoid
Intelligence: Positive
Power: Charisma
Size: Average

A folk as fair as elves, rutala are highly charismatic and charming. Due to their inherent power to steal the life force of other creatures, they can stay eternally young. Some rutala are unwilling to perform the act and age in the same method as humans. Those who do participate in the act often seduce their targets to make their hearts yearn, which makes it easier to syphon it from them. In that way, rutala are the ultimate predators to any other humanoids.

Origin

Rutala are an old race who have inhabited the world for as long as modern history can record. They, like humans, evolved over countless years into what they are now. The origin of the powers that the rutala all naturally have, is still unknown. Scholars have not dared to study it—or have not survived their attempts and rutala are not concerned with this knowledge.

Rutala can have children with humans. The genes of rutala are usually recessive, meaning that most offspring are unable to use the powers that rutala have. A rare few however, do have these powers and most do not become aware of their hunger for life force until they are young adults, suggesting that the power does not develop fully until that age.

Appearances

Rutala are highly attractive to humans as well as to other rutala. They have adapted their body language to be alluring to their prey. Their charisma is natural; a trait related to their bloodline. They appear in a multitude of eye colors, hair colors and other physical features. Their figures are generally slim and they are very agile and fast. In their history, rutala used these physical abilities to hunt prey and force the life force out of them. In modern times, they use there physical appearance to allure instead.

Generalized personality

Rutala are extroverts and have a flair for the dramatic. They can make a scene unintentionally to draw attention to their very existence. Rutala seem very kind and warm-hearted, should one decide to ignore their ulterior motives. However, if they truly should love someone, they will take the utmost care to protect that person and to make sure they will not get hurt; even willing to relinquish their youth or hunger to grow old with this person. As parents, they are also highly fierce and protective and ensure excellent education for their offspring.

Besides their deceptions, rutala are curious and perceptive. They have brilliant smiles and can genuinely enjoy contact with people and groups. Rutala highly appreciate pretty things and will go out of their way to obtain it or appreciate it.

Society

Rutala used to live in small packs; usually a collection of relatives and their spouses. Upon the development of cities and other communities, rutala started to integrate into the world of humans. Their worlds and genes began to intermingle in doing so. Many humans are unaware of their existence, however. Not only are the unable to distinguish the two races, they lack knowledge of the other race’s entire existence.

Nowadays, many rutala have acquired positions in society that will provide them with plenty of interaction with other creature—they are herd animals after all—as well as plenty of targets for them to hunt. Some royal figures even carry the blood within them.

World involvement

For thousands of years, rutala did not engage with humans aside from hunting them. Rarely did humans survive such a hunt and the few that spoke of their encounter were often not believed because of the rarity of their news. Many humans blamed the wilds for missing persons. Due to this, the knowledge of rutala remained dim. As the ages progressed, the two worlds flowed more fluently into one. Most rutala, valuing riches, moved into the cities to acquire objects and life. They are nearly impossible to distinguish and have become masters at disguising their kills.

Environment of origin

During past ages, rutala resided in the woods; having tamed the whims of nature. They either roamed a set location, moved about nomadically or built a small base to which they always returned. Examples of such bases are caves or other shelters.

In these times, rutala hunted other beings too; creatures of the forests. These beings also carried life force but their energies have always been less appealing to rutala. Hunting these beats were usually out of necessity rather than a method to replenish life.

Power spectrum

Agile and fast, rutala are not only fearsome due to their powers to steal away life. They can harm or kill targets in other ways too and will not hesitate when they feel threatened. A stone heart and steel armor will shape the best defense against these creatures.

To Govern is to Set the Stage

As rings true for real life countries and kingdoms, it is also so in fictional locations. Everything needs some form of governance; be it a monarch and his entire family ruling the world, or might it be one farmer leading his farm and two stable hands. There is a form of leadership everywhere and anywhere.

I considered writing a summary of the governance I constructed for the nation of Hyron, featured in Nivitera’s Promise as the homeland for a crucial character, but I realized that such a post would become very long and drag away from the actual point at hand. So, I will leave that one for another time and for now I will feature something else.

I present to you the largest nation in the world of Arroyina and the center stage of the majority of the story; Cavant. This nation encompasses about a third of the world; including the islands surrounding the mainland. The nation, due to its size, encompasses grand varieties in landscape from mountain ranges to a desert wasteland as well as trees and meadow.

In the southern region of the country, most of the cities are located, including the grand capital of Imbirin. This city sits at the foot of a tall hill upon which stands a large castle where from the three kings of Cavant rule. Unlike the other nations in this world, the three kings stay within Imbirin at all time and rarely depart from their grand estates. Their rules and orders are carried out by other parties in their name. Only a select few are included in the inner circle of these three rulers. They are employed on the council of these lords and they too, rarely show their faces. The rule of the nation is questionable. Yet the nation prospers so the people are not concerned. As long as they are well, they do not bother their rulers.

There is a strong contrast between these three kings and the authorities of the other nations. The authority figures elsewhere present themselves to the public and rule actively and will listen to the opinions of the people; opening channels for two-way communication. Some nations employ democracy at different levels while others simply promise to rule in the name of the people when inheriting a throne and crown.

Not only am I trying to indicate that the forms of government in my world varies per country, but I am also trying to promote the importance of government. Not only does it help your worldbuilding, but it narrows the confines within which your characters can act. This may sound like a negative thing, but it makes the story thicker because there will be reasons why a character might not do certain things. An example of this is that a character might refrain from murdering someone, because murder is illegal. It can be as simple as that.

The simplicity of government can also be replaced by the complexity of government (note my statement from earlier about wishing to talk about Hyron but having it take too much space and time). The beauty of being able to create your own government is that you can make this government do anything you want. It, by itself, is an entity at a rank just below the gods. They can change anything in the nations they rule and thus that can also trigger plot twists or character reactions. I encourage you to wander into the realm of politics.

Personally, I am a semi-active person in real life politics. I joined a political party, always vote when allowed to and try to keep track of developments and major adjustments to legislation. Though this is not my reason for being interested in fictional politics as well (which I am). The reason for it is that

it is such a powerful tool for plot development. It is a powerful tool for emotions in characters. It is a powerful tool for decision-making developments. It is such a powerful tool to make your worlds flourish. It sets the stage for numerous, interesting activities. Grasp the opportunity. Install a form of government wherever you go.

May destiny be kind to you.

Trizzy’s Creature Compendium #2: Phoena and Kahimé

Welcome to Trizzy’s Creature Compendium! I like to write about all the magical creatures I have made up in my lifetime. Though I wish I was, I am not a physical artist and thus I do not have pictures to add to these posts. Regardless, I hope these entries inspire fellow fantasy writers.


Phoena and Kahimé

Basic information

Category: Legendary
Intelligence: Positive
Power: Magical, weaponry
Size: Average and large
Habitat: Lava cavern

Phoena and Kahimé are two beings who are bonded in more than heart and soul. Phoena, who is the true emperor of the land, is the embodiment of fire. He is a large, ancient phoenix who reigns embers. Kahimé is a human girl, who, through a link with Phoena, can use his magic. The two share a life force and even a location beyond spacetime where the two can converse over long distances. When one closes their eyes, they see the other. Not only fused in heart and soul, the two can even transcend their physical bodies and merge. The result of this is a fire-engulfed humanoid whose arms mirror the fiery wings of Phoena, with seven fiery tails trailing behind and even Phoena’s head and neck extended from Kahimé’s own head.

Status

Phoena functions as the true emperor of the kingdom, despite the existence of a king and queen. Kahimé is the princess of this kingdom as well as the link between Pheona and mankind.

Origin

In order to save her people, a young woman made a deal with the ancient phoenix called Phoena. He would no longer harm humanity, if in return a link would come into existence between mankind and himself. The young woman accepted his proposal. Her bravery and solution earned her the love and affection of the young king. The second child of this pair, the girl Kahimé, was the link that Phoena had envisioned. Only the girl’s mother and Phoena knew of the deal that had been made; leaving the girl to find her way alone in a turbulent household and a turbulent state of existence. Eventually, she became aware of Phoena and physically found her way to him; sheltering herself in his warm embrace.

Appearances

Phoena is an enormous phoenix with a wingspan that towers above average buildings. A red-hot beak and red-hot talons are the least of anyone’s worries. Embers rain from his majestic form while seven tails trail behind him. Phoena is a sun in every sky.

Kahimé is a fair young lass with light skin, eyes like embers and ash-colored hair. When using her fiery abilities, her hair turns from ash to a cascade of flame and her skin glows with the heat that dwells within her.

Otherwise, the two merge into a creature that has never been seen in the world before; making the pair of them legendary.

Personalities

Phoena, being the majestic and ancient creature he is, is wise and stubborn as he has held to his habits for countless years. Despite all of this, he has a strong heart and cares greatly for both Kahimé and the well-being of the kingdom over which he is the true emperor. When the young prince, who is also Kahimé’s brother attempts to take the crown after both their parents passed, Phoena and Kahimé protest against this. Phoena feels that he, as the true emperor is the one who ought to crown any successors.

Kahimé is a lass who always attempts to be kind, since that is something her mother is trying to make her learn. During her youth however, she uncommonly met others and remained sheltered by her family. Her bond with her brother was strong, until turbulent days struck and tore the family apart. Otherwise, Kahimé always struggled with her powers of fire since no one was willing or able to explain them to her. Due to fear of rejection, Kahimé tried to hide her fiery side. Only once did she display it to her brother through sheer luck and an accident.

The bond between Kahimé and Phoena is strong enough that the two share in emotions and are reluctant to leave each other’s side at any time. What one is passionate about, the other is too.

World involvement

Before the king and queen established their family, the bravest of the land tried to defeat the phoenix but never found success. The treaty between the queen and the phoenix solved the problem, even though the queen revealed nothing of it to her family. Often either regretful or unsure of her choice, the queen kept a distance between herself and her daughter; silently aware of the girl’s connection to the ancient phoenix.

Until a war changes the balance of the young kingdom and its position, Phoena remains in his mountain home; a cavern with lava floors where he slumbers; watching Kahimé through her own eyes and visiting her in her dreams. Eventually she comes to him and he rises from the pit of lava to meet her in his full glory.

Power spectrum

Both Phoena and Kahimé are immensely powerful on their own. The phoenix’s flight rains embers on those below. His form alone sends immense heat into the air around him; making persons in metal armor rather uncomfortable. He can use his wings and his tails to touch things to set them on fire or he uses his talons or claws to attack.

Kahimé was schooled in the art of swordsmanship as a girl. Often times, she will set fire to her sword and use it to slash at persons to burn them. She also casts fire with her hands and body. Her touch will harm persons in general, if she uses her fiery powers.

Combined, the two emphasize each other’s powers and work in perfect unison. Their touch melts objects and leaves the ground in ashes. A flick of the wings sends balls of fire forward and Kahimé’s sword becomes ever more dangerous; the flames of it slashing about of their own accord. As a merged being, the two can fly over armies and send down scorching heat, fireballs and Kahimé’s extended sword; causing destruction wherever they desire. The two have also been known to dive into crowds to set everything in their wake on fire; rising from their own ashes immediately after.

Few things, other than other magical deities can hurt either, let alone their combined might.

Writing the Rules

The judicial system, the laws of physics, the limitations of magic and other laws are all ones to consider when you write speculative fiction. Not only must you decide the laws of your own world and universe, you must ensure characters abide by them and that these characters understand them or grow to understand them. It can be an arduous process but it is a necessary one.

Decide the rules

First, you need to decide the rules. Can spaceships surpass the speed of light? Can magic be used to revive the dead? Do the molecules in the universe work the same way as on Earth?

In my own preferred genre, fantasy, the rules of magic differ per story I write. Not only are there rules for casting the magical spells or using magical items, there are also limitations that are either dependent on a person’s own strength or on the items they use or the experience they have. Decide this for your own world.

Point it out

Next, you need to point it out. Early on in your story, you need to make your audience aware of the magic in your world or the sci-fi technology that can be used. Give a brief introduction that gives the reader a reasonable understanding of what these features can do and what they can not.

Make it matter

Obviously enough, make sure the principles you put into place actually matter. Perhaps the magic faded in your current world so that other challenges exist now but then bring it back at one point so it actually matters that it ever existed. A spaceship can break but implement its existence somewhere so it still matters. This goes for every aspect of your story you decide to implement; make it matter.

Explain it; all or nothing

Personally, I am someone who will explicitly explain what a character does to summon magical powers during the start of a story. I will implement their thoughts, their emotions, their focus, their movements and even their breathing. Why? Because I want to explain the how of the magic in my world. How do people summon it? How do character use it? How do characters control it? How do characters experience it? I like to put in as much detail about this as is humanly possible.

However, that is one of two options when working with magic or speculative technologies. Either you explain everything to the best of your ability (in which case; make sure you understand it yourself through and through) or explain nothing. Yes, I am aware that there are halfway points where you could leave it at, but that is likely very unsatisfying. People are curious by nature. If you are going to explain something to them, give them all the details or they will feel like you are either holding something back or are not sure of the situation yourself.

The option where you explain nothing is also fine. Simply make the features matter and leave it at that. Drive the story forward and distract the audience by the amazing things your world’s features can do. That too is thrilling.

Choose what works for you, for your writing style and for your world.

Play with it

Now I know I have put strict rules up here, but that does not mean you can no longer be creative with it. Surprise yourself, your readers and even your characters by allowing them to implement the magic or technology in unexpected ways. Or, use it for mundane things (invisible umbrellas to ward off rain) to give the magic an overwhelming existence.

I hope this helps or inspires.

Write on, my fellow creatives!

May destiny be kind to you.

Trizzy’s Creature Compendium #1: Warrior Wolves

Welcome to Trizzy’s Creature Compendium! I like to write about all the magical creatures I have made up in my lifetime. Though I wish I was, I am not a physical artist and thus I do not have pictures to add to these posts. Regardless, I hope these entries inspire fellow fantasy writers.


Warrior Wolves

Basic information

Category: Humanoid shapeshifters
Intelligence: Positive
Power: Magical, physical
Size: Average
Habitat: Cities, foriests

Assisted by the power of the wind, water or fire, these beautiful, shapeshifting beings are a link between man and nature. This race takes on the form of either wolves or humans. One of their organs, often the eyes, the heart, a certain bone or a portion of the skin is replaced by a magical  gem-like substance, representative of their sub race.

Sub races

Among Warrior Wolves, there are three sub races:

  • Water Wolves: creatures who bend water and use it to their defense or for healing purposes.
  • Wind wolves: creatures who push wind in order to create protective weaves or to enhance their running speed or jumping height.
  • Ember wolves: creatures who are able to heat oxygen in the air to set it or objects aflame.

After the end of the war of a thousand years prior, these three races remained. Before it, four others existed; wolves controlling earth, wolves controlling ice, wolves controlling lightning and wolves controlling sound. All of these were killed during the war.

Origin

During a time—approximately a millennium before the ‘now’ of the story where these creatures are featured—a woman obtained enormous powers. These powers allowed her to bend the laws of physics and nature. Using powers of earth, alchemy and water, she created the bodies of wolves. Using the power of spirit, she drew souls from a sacred realm that would inhabit the bodies of her creations. Of the seven races created, but three survive.

Legends also mention that this powerful woman shattered one of the three moons to use its shards to create these wolves. The world where these animals exists, does indeed only have two moons left. Whether once a third existed and it was shattered, is but a legend and remains to be proven.

Appearances

These humanoid beasts are the holders of two forms; a human and a wolf. As a beast, the creatures are covered in a rough coat resembling the hair upon their heads when in human form. The creatures are commonly the same size as ‘natural’ wolves or a little larger. The eyes of these beings are equal when in wolf form or human form. As humans, these people are known to be graceful and quite beautiful. The agility of their wolf side remains when they become humans. Some Warrior Wolves use emblems or jewelry, even while in human form. Other features of clothing are transformed through alchemy and blended into the elements coat or bones.

Generalized personality

Of course, each Warrior Wolf is a specimen of its own, though there are some shared traits among the race and sub races. The majority of the race is loyal in nature. They also have very devoted minds when needed; if something catches their attention, they rarely stray from this point. Warriors are generally brave and have a fighting spirit; whether for ethical means or less ethical means.

The Water Wolves are generally gentler in nature than the other races. They can be very nurturing to others and the world around them. They generally have an attraction towards ‘pretty’ things as well. Structure makes sense to them, because the movement of water is also in accordance with patterns and the construction and arrangement of certain molecules.

Wind Wolves are usually grand leaders. They can easily weave their wind to create grand displays or even whistling sounds. They enjoy travel and the traversal of land and experiences. They tend to be protective of those around them.

Ember Warriors are understandably fierce but can also be very calm, warm company. They are very genuine when devoted to others or to causes. Ember Wolves are also highly independent; neither minding to be alone nor having difficulty with it. Regardless of this, they also value likeminded creatures.

Society

Each sub race of Warrior Wolves is under the leadership of a king or queen who also acts as an alpha of a pack. Kingship means that a certain Warrior Wolf is the ruler of an entire sub race. Mere alpha status means that a certain Warrior Wolf can lead a collection of others; perhaps a military operation in a city or a rogue band. The position of these animals is highly regarded among their own race.

The kingship or alpha status is usually passed on to the young of a former ruler. Retirement is uncommon among Warriors and therefore, only death undoes them of their status. Usually in collaboration with family members, a new king, queen or alpha is chosen.

Warrior Wolves are keen on family and will usually choose mates when they are young adults. As they are fiercely loyal, Warrior Wolves usually stay with this mate for the rest of their life. Quite often, wolves from sub races mingle; creating genetically diverse offspring.

World involvement

As these beasts were created by the sheer will and magic of one single person, they are considered unnatural in nature. Regardless of this, they have integrated into the mechanics of the world. Though they were originally created as a military force, the animals have obtained free will through the generations and after the death of their creator. Many have joined military operations; packs have their own factions in the military. Some are scouts or spies while many are soldiers, too.

Others have taken up occupations or prefer their wilder sides and reside near the woods. Medical practices are also likely for this race; especially among Water Wolves. Using their water powers, these beings can manipulate the portion of a person’s blood that is liquid and so can stop bleeding temporarily. This makes these animals reliable nurses and doctors.

Not all wolves choose alignments of good, however. Many small bands of rogue wolves hunt and steal to earn a living. Mercenary work attracts a select few as well yet many of the Warrior Wolves remember stories of their ancestors and would rather devote themselves to honest work.

Environment of origin

These wolves are descendants of beings created from nothing, whose souls were stolen from a sacred realm. Therefore, they do not truly have a location of origin. What can be stated is that their souls originated in the Spirit Realm (or; the Realm) and that their bodies were created in a castle in the center of the world (in Imbiria, Cavant).

Power Spectrum

Warrior Wolves are considered powerful; by both fighters and commoners. They are spoken of in legends and stories. Because these beings are skilled as wolves, as magic users and as coordinators with other Warriors, they are fearsome foes. Few common soldiers even dare to face one alone, let alone a pair. Many of the wolves use their magic to enhance their physical power or use it for ranged attacks, making them skilled both in close combat or ranged combat. Additionally, these wolves have the minds of humans, the muscles of wolves as well as the senses of wolves; giving them grand advantages in nearly any field.

Magic-canceling items are the only thing that can truly threaten a Warrior Wolf since it can pierce through their magical weaves and hurt them. Aside from these, strategy and luck can be used to gain a distraction.

Writing About Cultures & Religion

In my current country of residence, we celebrate Sinterklaas; a children’s holiday at the end of fall that consists of gift-giving and the consumption of sweets. The origins of the holiday trace back to a patron saint of sailors. We also celebrate our ruling king or queen once a year, either on their birthday or a day that has been selected by this ruling party themselves. We also spend an evening handing out candy to children who come to our doors and sing a song and carry decorative lamps.

These holidays are but a small portion of the Dutch culture. Culinary endeavors, dress, language, religion and countless other things compose a culture or subculture. The element of a person’s or country’s culture is so exclusive, that it can be as hard to describe as a personality in itself. Culture is simply so extravagant and defining.

In creative writing, culture is also an important aspect to consider. When writing non-speculatively, it is important to understand that characters might be raised within different (sub)cultures and thus you could place them in different mindsets or even make them completely different in behavior.

In speculative fiction, the leashes are loosed on everything and thus also on culture. High fantasy especially, presents an opportunity to create complete cultures. I have encountered many works that assigned new langues to different races across the world. An example is that elves or dwarves speak different languages. Likewise so, do these races appreciate different values and worship different gods.

I myself have also placed gods in my creative world. The four parts of Nivitera rule over everything that can be seen, touched, felt and experienced. Though all are aware of these deities, not all worship them in the same way. In Hyron, to the northeast, the people have constructed large temples in every city; distinct ones for each portion of the gods. They worship them through prayer and offerings and by performing rituals of cleaning themselves within these temples; a symbol of washing clean their souls to allow divinity to enter. Though no saints or sages sit within the temples, a handful of clerics maintain the temple and offer advice and guidance when needed. Hyrians are likely the most religious. They have also adopted many expressions that include the gods or their respective domains.

In Elumia, a large nation to the west comprised of forest, the people are equally aware of their gods but their worship is otherwise. Rather than worshipping the gods directly and within structures, the people worship when and where they like. At the start of every season, the king or queen of the nation hosts a large party and allows the population to display their skills. During summer, the season of Ni, courageous activities are admired during the celebration. During autumn—the season in accordance with Vi—warriors and other champions display feats of strength. Every season follows the characteristics of the gods. Elumians worship the displays of the gods and their creation rather than the gods themselves.

In Cavant and Tearm, two countries that lay in-between the two nations, the gods are likely present. Tearm, being a small yet thriving nation keeps their worship of the gods to a minimal. The country is quite concerned with technological advances instead. Cavant, with prosperous cities and rather lacking farming communities, allows persons to worship on their own. Like Hyron, the Cavantians have adopted a handful of expressions including the gods yet have done so less exclusively. Many persons also choose not to worship at all in any way.

A grand example of a faithful person in my writing is a young lass named Mana. She hails from Hyron and from a politically respected family. Having always been within the lap of leaders and having felt the need to lead and protect others herself, her self-doubt is strong. Often-times in the story, she enters a temple of Ni to ask him for courage and guidance. Her worship compels her to do things she feels she would not do otherwise. It builds a pillar for her personality to grow around so she can make steps in the world that will change the future of the world forever.

Another example is my protagonist Syllin. She comes by grand powers due to hard training and past events that come to her, seemingly by coincidence. As a result of this and a handful of other twists and turns, she finds herself bound to Vi; the god of strength and power. Though grateful, Syllin devotes nothing of herself to the god for her aid. Instead, Syllin wields whatever greatness is thrust upon her by this goddess. In this way, she is greatly opposite to the faithful Mana.

I’d like to think this creates a good balance in the world and an interesting encounter between the two; one that will surely come as I continue writing.

May destiny be kind to you.