Trizzy’s Creature Compendium #7: Deep-dwellers

Welcome to Trizzy’s Creature Compendium! I like to write about all the magical creatures I have made up in my lifetime. Though I wish I was, I am not a physical artist and thus I do not have pictures to add to these posts. Regardless, I hope these entries inspire fellow fantasy writers.


Basic information

Category: Humanoids
Intelligence: Positive
Power: Physical, magical
Size: Average

Deep-dwellers are humanoid beings of the night that dwell in caves or forests. They live at night and have perfect vision in near-dark. They are lithe and can move silently and climb trees effectively. Their endurance is generally extensive; making it easy for them to run long distances. Even the children are expected to move fast and quietly. Though they are not evil, their primal natures and appearances gains them a negative reputation.


Deep-dwellers’ roots cross those of goldians and cowbras. Considered cousins in the evolutionary tree, these three races share many characteristics. All of these races are nomadic to a reasonable extent. What separates the races from one another is their physical characteristics, their preference of terrain, their societies and a handful of other cultural aspects.

Due to their close heritages, these races are known to now and then have an offspring of two races. These offspring are called wilders and are often left to survive on their own at a young age.


Deep-dwellers are taller than average humans. They are thin-limbed but wide hips, torsos and feet. Their skins are dark blue but vary in hues. Hair colors range from black to brown to shades of blue. Their yellow eyes and fangs give them nearly cat-like features. Add to this their thin, white claws to create a feline human. Some deep-dwellers wear garments but only to subdue the cold. They do not believe in clothing or armor for other uses.

Generalized personality

Most deep-dwellers are introverts. Though they are fairly pacifistic, they are primal. Because of this, they will defend themselves or hunt down prey. Deep-dwellers are carnivores so they need to hunt to survive. They often do so in groups to optimize their strategy and chances.

Because of their preferred environments, deep-dwellers are in tune with nature. They understand flora and fauna. They are excellent trackers because of their love and understanding of their surroundings. They are highly perceptive and intuitive. Deep-dwellers are not family-oriented but they are still very nurturing towards children, which is also an affect of their love of nature. They will lash out to protect their young or the forest.

Some deep-dwellers enjoy artistic outlets such as music or imagery. Many deep-dwellers can not read or write. They do not find it useful. What matters to an average deep-dweller is obtaining inner peace and being content with the world as it is, no matter how good or evil it currently is.


Deep-dwellers live in small groups of about five. They roam about with spouses and children, in groups of friends or groups of siblings who were sent away by their parents. In this formation, they move about; never staying too long in one place.

A pair will birth three or two young at a time. Young dwellers are raised by their parents, unless they are wilders. Wilders are often left to fend for themselves at a young age. Deep-dwellers will raise their true blood to adolescents, however. They will teach the necessities of survival such as hunting, tracking and hiding.

When the twins or triplets are considered of age by the parents, they leave their parents and rarely look back. From then on, they no longer consider one another to be family. The siblings sometimes travel together for a while. Deep-dwellers usually find a mate for life though this can differ depending on the personality of those involved. Often times, a mate of these siblings will join the small party until the pair eventually moves away on their own.

Aside from these arrangements, deep-dwellers rarely engage with other creatures. They are not necessarily hostile towards others but can be reluctant to be welcoming as well. The situation is highly defining.

World involvement

Few deep-dwellers are seen among domestic locations. They do not come near cities or other settlements. The reason that civilization is familiar with them is because travelers and rangers have seen them while in the forests. Yet, even this is a rare situation because they are excellent at hiding and sneaking. Because of this, some only believe them to be an urban myth or even to be an extinct race.

Skills and abilities

Because of their deep connection with nature, some deep-dwellers have developed druidic skills. Many deep-dwellers can use herbs to heal while others can use the power of nature directly to cure others. These powers are not commonly used for violence but they can be. A rare few of these druidic deep-dwellers have created connections with certain animals, making it possible for them to morph into these animals temporarily. All of these druids commonly use the powers of earth and water and sometimes air. They use their powers for self-defense, if anything.

Power spectrum

The difficulty with fighting a deep-dweller is that they are extremely quick. Non-druidic dwellers use their fangs and claws to defend themselves. Druidic dwellers can flee with ease when transforming into animals or they will use the environment around them to shape a defensive barrier of some sort.

However, deep-dwellers are fairly frail. For all their speed and magic, they can easily be injured when caught. They do not have sturdy skin nor do they enjoy armor. This means that a fight is practically over if an enemy can trap a deep-dweller.