Trizzy’s Creature Compendium #8: Crystal dragons

Welcome to Trizzy’s Creature Compendium! I like to write about all the magical creatures I have made up in my lifetime. Though I wish I was, I am not a physical artist and thus I do not have pictures to add to these posts. Regardless, I hope these entries inspire fellow fantasy writers.

Crystal dragons

Basic information

Category: Winged beasts
Intelligence: Positive
Power: Fire-breath, physical, magical
Size: Large

These winged beasts are traditionally known as crystal dragons but are commonly called dragons. They come in various colors and builds. Generally they are the rulers of the heavens and keep a grip on their domain upon wings of grand magnificence. Scholars write of their ancient existence and of the specimens that exerted change on the grandest of scales; scales as brilliant as those that coat the beings themselves. Though each of these creatures is unique in their own right, the various sub-races share general appearances, magical skills or personality traits.


No one can confirm the origin of the dragons within this world. Many wise persons have concluded that their origin is the continent itself. Few remains of the great beasts have been found on the islands surrounding the continent. Though the islands are barren, there is no evidence for or against this having been the landscape’s condition in ancient times.

Sub races

As of today, eight sub-races are known.

  • Amethyst
  • Calcite: blue
  • Calcite: orange
  • Diamond
  • Emerald
  • Onyx
  • Ruby
  • Sapphire

Each of the sub races is defined by their coloration and the gemstone that is located within their forehead. Though these gems were once thought to be natural crystals, they are organs that look likewise to gemstones; thus earning these dragons their names.

General appearances

These creatures are dragons in the traditional sense of the word. They are large lizards with wings. They have diamond-shaped heads with wide fangs that contain razor-sharp teeth. Large eyes of distinct colors sit at each side of the gem within their foreheads. A set of horns decorate the top of their heads; in-between which sits the first spike of a long row that trails down the neck, back and to the tail.

A long snake-like neck connects their noble heads to their shoulders. Slim bodies connect the shoulders and the extensive tail that is used for steering. A small fan or a collection of spikes sits at the end of their bodies to assist during flight. Four short but sturdy legs sit beneath the being. From them extend a set of claws. Elbows and knees are also surrounded by sharp spikes. Across their entire body are small plated scales.

From each shoulder extends a wing that, when fully spread and combined with the other wing, is larger than the dragon’s whole body. The wings are constructed from thin bone between which sit membranes of translucent colors. At the tip of each bone sits a small claw.

Appearances by sub race


Amethyst dragons are lilac in color. The membranes of their wings are usually a dark translucent violet. Their claws, horns and spikes are either an equal violet or are a pale white. Their eyes vary from silver to lilac to even sky blue. Amethysts are usually associated with characteristics such as love or pride.

Calcite: blue

Blue calcites are turquoise with a blue overhead. Their undersides and wings are commonly an icy blue or another variation of a pale and light blue hue. Horns and spikes can be a deeper blue but are usually white or grey. Claws are more commonly a darker blue color. The eyes can be silver, grey, white, blue or a shade of green that comes close to turquoise. The blue calcite is commonly associated with conservation and protection.

Calcite: orange

Orange calcite dragons are covered in golden scales, which has often made them very valuable prey to people. Their wings are a shade of yellow that is usually lighter than the dragon’s scales. Its horns, claws and other offensive attributes range from beige to a shade of yellow to very dark yellow. These golden beasts are associated with self-confidence and wisdom.


The diamond dragon is as white as snow in all of its attributes. Its wings, claws, scales, spikes and horns all come in a shimmering white hue that is unblemished. Diamonds are also the most rare sub race due to their gentle and shy natures. This also reflects in the kindness and enlightenment that they represent. Their eyes, either white or silver, are prone to displaying these traits fully. Now and then, diamond dragons have been known to summon the might of the divine.


Green like fields or forests, emeralds come in many shades of green. This makes it so that every emerald’s appearance varies and each of them are unique. Emeralds are usually a bit smaller and bulkier than the other dragons. They rely less on flight because they can easily camouflage themselves in the forest. Their affinity with the earth and land gave them the association with health, wellbeing, growth and wealth.


Onyx dragons, as their name implies, are black. Their features are often accented with grey, such as in the wings. The eyes, contrary to the limits in body colors, can truly have any color. They can inherit an eye color from a parent or gain a color that no other dragon race holds. This can make onyxes quite unique. Additionally, onyxes are the only dragons that are internally and externally magic. Unlike diamonds who now and then gain the support of a divine being, onyxes can cast their own magic at will. This makes them quite formidable. Due to this, onyxes are seen as the embodiment of magic itself.


Ruby dragons are generally considered to be the most beautiful dragons. Not only are their bodies in perfect proportion, they have the most refined features. Their scales, usually a variation of red-orange, tend to have an orange glow over them. Their wings tend to hold the color with which they glow. Claws, horns and spikes are usually a deep red. Though their eyes are red, they can hold an endless amount of kindness and grace within. Rubies are reflective of power and royalty because of these features.


Sapphires are a deep shade of blue that tends to reflect light with ease. They can be lightning blue, steel blue or any variation in-between. Their wings tend to hold the same color or a darker variation of it. Their horns, spikes and claws are equally so or they are slightly lighter. Greys are also an option. Their eyes come in many colors as well; silver, grey, white, pale blue, dark blue or even indigo. This dragoon is associated with courage.


In nature, crystal dragons live in small bands called clans. The members of these bands can contain members from all sub races, though diamonds tend to be solitary creatures. The clan tens to contain a handful of adults ranging from six to ten and their hatchlings.

Dragons mate for life. Their choosing in a mate can take quite some time. This is partly due to the fact that dragons age slowly and can also become very old. Usually their first priority in life is not to find a mate but to achieve other goals. Should their mate die, however, a dragon will rarely find another unless out of necessity. This is highly unusual behaviour however. A pair of dragons tend to have but one nest that contains three to six eggs. The parents raise the hatchlings together and will remain in contact with them even after they have matured and have departed. Family bonds tend to be strong among dragon families, even if the members end up in different clans.

World involvement

Dragons are fairly pacifistic by nature however they have been involved in wars with mankind in the past. Nowadays though, the two species live in harmony within this world. Though not bonded by any kind of magic, some dragons have found strong friendships in humans and have created their own bonds through the power of the cyrstals they carry.

Skills and abilities

All dragons are able to breathe fire as they mature. Many are also skilled fighters; armed with powerful talons, jaws, claws and wings. Their scales are nearly impossible to pierce through with simple weapons.

As mentioned, diamond dragons can call forth the powers of the divine sporadically. Their sentiment for the world is different than that of other dragons so their use of the power is unorthodox. Onyxes can cast magic at varying levels.

Additionally, some dragons can learn specialized powers. For example, sapphires can learn to breathe ice. The specifics of these powers is highly unknown due to the scarcity of it.

Power spectrum

Statistically, the only creature that can defeat a dragon, is another dragon. In history, few humans or any other beings have been able to truly harm a dragon. Never has any other creature been able to kill a dragon.


Trizzy’s Creature Compendium #7: Deep-dwellers

Welcome to Trizzy’s Creature Compendium! I like to write about all the magical creatures I have made up in my lifetime. Though I wish I was, I am not a physical artist and thus I do not have pictures to add to these posts. Regardless, I hope these entries inspire fellow fantasy writers.


Basic information

Category: Humanoids
Intelligence: Positive
Power: Physical, magical
Size: Average

Deep-dwellers are humanoid beings of the night that dwell in caves or forests. They live at night and have perfect vision in near-dark. They are lithe and can move silently and climb trees effectively. Their endurance is generally extensive; making it easy for them to run long distances. Even the children are expected to move fast and quietly. Though they are not evil, their primal natures and appearances gains them a negative reputation.


Deep-dwellers’ roots cross those of goldians and cowbras. Considered cousins in the evolutionary tree, these three races share many characteristics. All of these races are nomadic to a reasonable extent. What separates the races from one another is their physical characteristics, their preference of terrain, their societies and a handful of other cultural aspects.

Due to their close heritages, these races are known to now and then have an offspring of two races. These offspring are called wilders and are often left to survive on their own at a young age.


Deep-dwellers are taller than average humans. They are thin-limbed but wide hips, torsos and feet. Their skins are dark blue but vary in hues. Hair colors range from black to brown to shades of blue. Their yellow eyes and fangs give them nearly cat-like features. Add to this their thin, white claws to create a feline human. Some deep-dwellers wear garments but only to subdue the cold. They do not believe in clothing or armor for other uses.

Generalized personality

Most deep-dwellers are introverts. Though they are fairly pacifistic, they are primal. Because of this, they will defend themselves or hunt down prey. Deep-dwellers are carnivores so they need to hunt to survive. They often do so in groups to optimize their strategy and chances.

Because of their preferred environments, deep-dwellers are in tune with nature. They understand flora and fauna. They are excellent trackers because of their love and understanding of their surroundings. They are highly perceptive and intuitive. Deep-dwellers are not family-oriented but they are still very nurturing towards children, which is also an affect of their love of nature. They will lash out to protect their young or the forest.

Some deep-dwellers enjoy artistic outlets such as music or imagery. Many deep-dwellers can not read or write. They do not find it useful. What matters to an average deep-dweller is obtaining inner peace and being content with the world as it is, no matter how good or evil it currently is.


Deep-dwellers live in small groups of about five. They roam about with spouses and children, in groups of friends or groups of siblings who were sent away by their parents. In this formation, they move about; never staying too long in one place.

A pair will birth three or two young at a time. Young dwellers are raised by their parents, unless they are wilders. Wilders are often left to fend for themselves at a young age. Deep-dwellers will raise their true blood to adolescents, however. They will teach the necessities of survival such as hunting, tracking and hiding.

When the twins or triplets are considered of age by the parents, they leave their parents and rarely look back. From then on, they no longer consider one another to be family. The siblings sometimes travel together for a while. Deep-dwellers usually find a mate for life though this can differ depending on the personality of those involved. Often times, a mate of these siblings will join the small party until the pair eventually moves away on their own.

Aside from these arrangements, deep-dwellers rarely engage with other creatures. They are not necessarily hostile towards others but can be reluctant to be welcoming as well. The situation is highly defining.

World involvement

Few deep-dwellers are seen among domestic locations. They do not come near cities or other settlements. The reason that civilization is familiar with them is because travelers and rangers have seen them while in the forests. Yet, even this is a rare situation because they are excellent at hiding and sneaking. Because of this, some only believe them to be an urban myth or even to be an extinct race.

Skills and abilities

Because of their deep connection with nature, some deep-dwellers have developed druidic skills. Many deep-dwellers can use herbs to heal while others can use the power of nature directly to cure others. These powers are not commonly used for violence but they can be. A rare few of these druidic deep-dwellers have created connections with certain animals, making it possible for them to morph into these animals temporarily. All of these druids commonly use the powers of earth and water and sometimes air. They use their powers for self-defense, if anything.

Power spectrum

The difficulty with fighting a deep-dweller is that they are extremely quick. Non-druidic dwellers use their fangs and claws to defend themselves. Druidic dwellers can flee with ease when transforming into animals or they will use the environment around them to shape a defensive barrier of some sort.

However, deep-dwellers are fairly frail. For all their speed and magic, they can easily be injured when caught. They do not have sturdy skin nor do they enjoy armor. This means that a fight is practically over if an enemy can trap a deep-dweller.

Trizzy’s Creature Compendium #6: Duskfairies

Welcome to Trizzy’s Creature Compendium! I like to write about all the magical creatures I have made up in my lifetime. Though I wish I was, I am not a physical artist and thus I do not have pictures to add to these posts. Regardless, I hope these entries inspire fellow fantasy writers.


Basic information

Category: Fairies
Intelligence: Positive
Power: Magic
Size: Small

Both powerful as allies and enemies, these interdimensional creatures roam a world of their own. Their objectives, often misunderstood or skewed, very strongly from those upon other planes of existence. Their dimension of origin, after all, has different dilemmas and conflicts. Thus, these creatures handle life in a completely different way.


Duskfairies evolved within their own realm to become a leading race among their own world. Their heritage is questionable. Scholars suspect that their former evolutions have vanished into the sands of time. The fairies themselves are not concerned with their lineage. They are not known to dwell on the past.


Duskfairies vary in appearance to fairies of light. The wings, that seem to take resemblance to those of butterflies, are often of dark blues and violets with intervals of grey or silver. Their bodies are rather small and covered in short fur that is green, blue, turquoise or in rare instances a vivid orange. Rather than legs, these creatures have a slender tail reminiscent of fish or merfolk. Their hands and arms are considerably slender and small compared to the remainder of their body. Their arms are often colored in the same way as their bodies but there can be differences between body parts. The nails upon the thin fingers of these creatures are black. The heads, in contrast, are larger than expected. Their gleaming eyes are either red, yellow or gold. A rare few have irises of lime green color. They have short but sharp fangs in their otherwise human faces. Thick strands of hair—in every color imaginable—cascade from their heads; usually no further than their shoulders.

Because the fairies have both wings and tails, they are excellent flyers as well as swimmers. They use these limbs to swim easily or they use their tails to assist in flying.

Duskfairies are known for strange attire, an allure to shiny things or noteworthy headgear. Royalty of dusk carry crowns of grand magnificence; sparkling with countless jewels and metals. Some fairies are seen with necklaces or bracelets. Often these pieces of jewelry double as containers of magic.

Generalized personality

Duskfairies are skeptical of things that are not from their own world. Their existence on other planes is fairly recent and therefore they are still fairly hesitant and cautious. Within their own world, however, they are a lot more outgoing. They contain endless wisdom of many worlds and the inner workings of magic, too.

When interacting with a duskfairy, they can be perceived as rude or exceptionally straightforward. This however, is normal among their own culture. Despite this, their metaphors are strong. Often they seem cryptic, even when they do not intend to be. To them, their method of conveying a message is quite normal.

Generally, they are curious of their surroundings but are at the same time intelligent enough to understand that recklessness can cause harm. Fairies of dusk are rarely skilled at healing magic and therefore, caution is usually the best method.


Fairies of dusk fall under the rule of a queen while within their own realm. Those who travel to other dimensions are often sent as emissaries, as messengers, as scholars or other matters of importance. In rare instances, a runaway can be encountered within other dimensions. Whether they ran from dusk or the world of dusk varies per fairy. Otherwise, they often have occupations of their own. Many of these occupations involve magic or are performed through the act of magic.

The societies of duskfairies are slow-moving. This is because the fairies of dusk age very slowly. They grow very old, if not immortal. Few ever die of old age.

Environment of origin

Duskfairies originated (and still greatly inhabit) the realm of dusk. This other plane often resembles other dimensions since they are closely linked. However, within this world, the dusk seems to prevail. Days do not pass and nights do not occur. The situation of dusk is endless. It has existed for as long as has been recorded among the inhabitants.

Additionally, many methods of magic or even certain spells work in one realm but not in the other. This is the same for the dusk realm. Within it, dusk magic is performed. Though this is a specific kind of magic, the fairies of the realm and several other magical creatures have learned to hone their skills and can apply the magical energy in many ways.

Skills and abilities

Over the millennia that they existed, these creatures managed to harbor their magic and twist it in such a way to allow portals to come into existence. These portals allow entrance to other planes and dimensions. The procedure requires particular combinations of magical energies as well as a lot of physical energy. The closer the current plane is to another, the easier it is to open a portal. If planes are far apart, it can be more difficult if not impossible to open a portal.

Duskfairies are also prone to magic. Few to no fairies exist who do not have an innate spark. There is no formal magical training within their societies. Fairies tend to have an instinct for the magic of dusk, after all. They understand it deeply and can thus use It with ease. Some dusk fairies that venture beyond the borders of their realms, learn to harbor the magic within other planes as well. This instance is rarer, however, since the fairies of dusk may not understand the other forms of magic as easily. They also do not believe in being taught.

Power spectrum

In ages past, a small scale war existed between the realm of dusk and an army of humans. Despite the fact that even many of these humans were skilled at magic, their abilities stood not a chance against the dusk, whose numbers were lower. Defeating the fairies of dusk within their own realm has thus been considered impossible, since their magic is so outstandingly powerful. They also seem outstandingly resilient. Magical defenses commonly shield the beings when in combat. However, an actual stab to the being’s heart will kill it quickly. Also cutting the wings will make it harder to move. However, some fairies will weave magic to help them move or they will perform summons. In doing this, they will open a portal to allow a creature of the dusk to cross to their current location or the creature of dusk transports through the portal. Often times, lions or wolves are summoned for the dusk fairies to use as modes of offense aas well as transportation when needed.

Trizzy’s Creature Compendium #1: Warrior Wolves

Welcome to Trizzy’s Creature Compendium! I like to write about all the magical creatures I have made up in my lifetime. Though I wish I was, I am not a physical artist and thus I do not have pictures to add to these posts. Regardless, I hope these entries inspire fellow fantasy writers.

Warrior Wolves

Basic information

Category: Humanoid shapeshifters
Intelligence: Positive
Power: Magical, physical
Size: Average
Habitat: Cities, foriests

Assisted by the power of the wind, water or fire, these beautiful, shapeshifting beings are a link between man and nature. This race takes on the form of either wolves or humans. One of their organs, often the eyes, the heart, a certain bone or a portion of the skin is replaced by a magical  gem-like substance, representative of their sub race.

Sub races

Among Warrior Wolves, there are three sub races:

  • Water Wolves: creatures who bend water and use it to their defense or for healing purposes.
  • Wind wolves: creatures who push wind in order to create protective weaves or to enhance their running speed or jumping height.
  • Ember wolves: creatures who are able to heat oxygen in the air to set it or objects aflame.

After the end of the war of a thousand years prior, these three races remained. Before it, four others existed; wolves controlling earth, wolves controlling ice, wolves controlling lightning and wolves controlling sound. All of these were killed during the war.


During a time—approximately a millennium before the ‘now’ of the story where these creatures are featured—a woman obtained enormous powers. These powers allowed her to bend the laws of physics and nature. Using powers of earth, alchemy and water, she created the bodies of wolves. Using the power of spirit, she drew souls from a sacred realm that would inhabit the bodies of her creations. Of the seven races created, but three survive.

Legends also mention that this powerful woman shattered one of the three moons to use its shards to create these wolves. The world where these animals exists, does indeed only have two moons left. Whether once a third existed and it was shattered, is but a legend and remains to be proven.


These humanoid beasts are the holders of two forms; a human and a wolf. As a beast, the creatures are covered in a rough coat resembling the hair upon their heads when in human form. The creatures are commonly the same size as ‘natural’ wolves or a little larger. The eyes of these beings are equal when in wolf form or human form. As humans, these people are known to be graceful and quite beautiful. The agility of their wolf side remains when they become humans. Some Warrior Wolves use emblems or jewelry, even while in human form. Other features of clothing are transformed through alchemy and blended into the elements coat or bones.

Generalized personality

Of course, each Warrior Wolf is a specimen of its own, though there are some shared traits among the race and sub races. The majority of the race is loyal in nature. They also have very devoted minds when needed; if something catches their attention, they rarely stray from this point. Warriors are generally brave and have a fighting spirit; whether for ethical means or less ethical means.

The Water Wolves are generally gentler in nature than the other races. They can be very nurturing to others and the world around them. They generally have an attraction towards ‘pretty’ things as well. Structure makes sense to them, because the movement of water is also in accordance with patterns and the construction and arrangement of certain molecules.

Wind Wolves are usually grand leaders. They can easily weave their wind to create grand displays or even whistling sounds. They enjoy travel and the traversal of land and experiences. They tend to be protective of those around them.

Ember Warriors are understandably fierce but can also be very calm, warm company. They are very genuine when devoted to others or to causes. Ember Wolves are also highly independent; neither minding to be alone nor having difficulty with it. Regardless of this, they also value likeminded creatures.


Each sub race of Warrior Wolves is under the leadership of a king or queen who also acts as an alpha of a pack. Kingship means that a certain Warrior Wolf is the ruler of an entire sub race. Mere alpha status means that a certain Warrior Wolf can lead a collection of others; perhaps a military operation in a city or a rogue band. The position of these animals is highly regarded among their own race.

The kingship or alpha status is usually passed on to the young of a former ruler. Retirement is uncommon among Warriors and therefore, only death undoes them of their status. Usually in collaboration with family members, a new king, queen or alpha is chosen.

Warrior Wolves are keen on family and will usually choose mates when they are young adults. As they are fiercely loyal, Warrior Wolves usually stay with this mate for the rest of their life. Quite often, wolves from sub races mingle; creating genetically diverse offspring.

World involvement

As these beasts were created by the sheer will and magic of one single person, they are considered unnatural in nature. Regardless of this, they have integrated into the mechanics of the world. Though they were originally created as a military force, the animals have obtained free will through the generations and after the death of their creator. Many have joined military operations; packs have their own factions in the military. Some are scouts or spies while many are soldiers, too.

Others have taken up occupations or prefer their wilder sides and reside near the woods. Medical practices are also likely for this race; especially among Water Wolves. Using their water powers, these beings can manipulate the portion of a person’s blood that is liquid and so can stop bleeding temporarily. This makes these animals reliable nurses and doctors.

Not all wolves choose alignments of good, however. Many small bands of rogue wolves hunt and steal to earn a living. Mercenary work attracts a select few as well yet many of the Warrior Wolves remember stories of their ancestors and would rather devote themselves to honest work.

Environment of origin

These wolves are descendants of beings created from nothing, whose souls were stolen from a sacred realm. Therefore, they do not truly have a location of origin. What can be stated is that their souls originated in the Spirit Realm (or; the Realm) and that their bodies were created in a castle in the center of the world (in Imbiria, Cavant).

Power Spectrum

Warrior Wolves are considered powerful; by both fighters and commoners. They are spoken of in legends and stories. Because these beings are skilled as wolves, as magic users and as coordinators with other Warriors, they are fearsome foes. Few common soldiers even dare to face one alone, let alone a pair. Many of the wolves use their magic to enhance their physical power or use it for ranged attacks, making them skilled both in close combat or ranged combat. Additionally, these wolves have the minds of humans, the muscles of wolves as well as the senses of wolves; giving them grand advantages in nearly any field.

Magic-canceling items are the only thing that can truly threaten a Warrior Wolf since it can pierce through their magical weaves and hurt them. Aside from these, strategy and luck can be used to gain a distraction.